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Thread: Hp or Armor ??

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    Senior Member Errorrz's Avatar
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    Default Hp or Armor ??

    Can anyone teach me about hp and armor ? I dont know which i should choose for my mage . Im doing pve and pvp .

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    Senior Member Vvildfire's Avatar
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    Hey, I'm sorry I can't quote, but I remember a dev saying that at lower levels armor is more worthwhile than HP, and it's the other way round at endgame. Would be nice if someone would confirm this (or confirm that it's the other way round)

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    Quote Originally Posted by Vvildfire View Post
    Hey, I'm sorry I can't quote, but I remember a dev saying that at lower levels armor is more worthwhile than HP, and it's the other way round at endgame. Would be nice if someone would confirm this (or confirm that it's the other way round)
    I think this is because armor can be debuffed while hp cannot. A 50% armor debuff on 100 armor is a lot less than on 4,000 armor.
    Ign - Coolguymage

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    Forum Adept Luciano Lobo's Avatar
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    Quote Originally Posted by Vvildfire View Post
    Hey, I'm sorry I can't quote, but I remember a dev saying that at lower levels armor is more worthwhile than HP, and it's the other way round at endgame. Would be nice if someone would confirm this (or confirm that it's the other way round)
    I would also like to know the real truth about it and have a better perspective. Thoughts anyone? Tbh I have experienced a better protection with high armor always. You will feel the durability when playing specially on harder maps like the ones on the expansion. Although like in others scenearios like PvP I'm not so sure if this applies.

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    Senior Member Errorrz's Avatar
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    Up ! Still need a good answer to make me and other know which is good . Maybe for warr , armor is the choice . Im a blue smurf that dont know which i should choose .



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    In levels 57+, rogues and mages have around 3k armor and wars have around 6k armor. Vroom states in ChatBox a few days ago that health becomes better than armor at end game. Because all three classes already have enough armor at endgame, Diamond jewels won't make a noticeable difference. I'd also like to note that Health on all classes have stayed relatively the same after level 56, while armor has nearly doubled after level 56.

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    Effectiveness of armor decreases with increasing amount not 100% sure need dev confirm.
    90% of rogues are trolls

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    Forum Adept Ninthplague's Avatar
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    If you are a sorc or rogue, better choose hp
    I value power, ambition, and DARKNESS
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    Quote Originally Posted by Ninthplague View Post
    If you are a sorc or rogue, better choose hp
    I'm still trying to reach 4k armor (with sumberholt rank buff) on my mage, stuck at 3808 with no diamond or gem applied. And i dont think to put them too at my slot. Can someone give me a tips?
    Already sloted MM egg. Wondering using a Warfare (armor/helm) but lose a bit of healt.

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    Senior Member Ceuidear's Avatar
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    Quote Originally Posted by Fsuryo View Post
    I'm still trying to reach 4k armor (with sumberholt rank buff) on my mage, stuck at 3808 with no diamond or gem applied. And i dont think to put them too at my slot. Can someone give me a tips?
    Already sloted MM egg. Wondering using a Warfare (armor/helm) but lose a bit of healt.

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    Use assault armor/helm for better HP

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    Forum Adept Luciano Lobo's Avatar
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    If armor jewels are useless on end game whats the point of having a high tier diamond jewel? If you want more HP just put fury jewels to your gear. They are also good for the sorcercer class increasing their arcane shield damage absorption.

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    Quote Originally Posted by Errorrz View Post
    Up ! Still need a good answer to make me and other know which is good . Maybe for warr , armor is the choice . Im a blue smurf that dont know which i should choose .



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    why dont u test it out yourself? Add full nature on one set of armor and full diamond on another set, see which one gives u an easier time

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    Senior Member Errorrz's Avatar
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    Quote Originally Posted by Luciano Lobo View Post
    If armor jewels are useless on end game whats the point of having a high tier diamond jewel? If you want more HP just put fury jewels to your gear. They are also good for the sorcercer class increasing their arcane shield damage absorption.

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    I dont say armor is useless , I just say which i should choose for my mage . That mean , which better for mage . Pls read carefully
    Quote Originally Posted by Cinder. View Post
    why dont u test it out yourself? Add full nature on one set of armor and full diamond on another set, see which one gives u an easier time
    Not need to test if someone at forum already test it . I just wait for the answer . Btw Im already found a good answer for now .

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    Quote Originally Posted by Errorrz View Post
    I dont say armor is useless , I just say which i should choose for my mage . That mean , which better for mage . Pls read carefully

    Not need to test if someone at forum already test it . I just wait for the answer . Btw Im already found a good answer for now .

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    I see, if that works for you then its cool, guess this game is for casual players anyways

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    Quote Originally Posted by Ceuidear View Post
    Use assault armor/helm for better HP
    Assault? Hp? Btw i ask about increasing armor. An assault equipment increase hp? I think they are belong to dmg. Thanks for the feedback.

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    Quote Originally Posted by Ceuidear View Post
    Use assault armor/helm for better HP
    Assault for mage is for damage. It lowers hp from brutality armors about 500.

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    Forum Adept Ninthplague's Avatar
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    Better use Warfare versions of helm and armor, gives u good dmg and armor, and is cheaper than Brutality versions
    I value power, ambition, and DARKNESS
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    Fully buffed, proc'ed, warfare'd and pet'ted i have around 10k HP and 8600 Armor.
    And i still get one-hitted by undead mages in maus 3 and 4.
    Now decide yourself :-)

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    I don't fully understand how armor works it is some sort of ratio in which 2 armor will reduce hp loss by 1 or vice versa (maybe even different numbers?). However the main thing i consider when I decide what I need is what type of enemies I am fighting against. Poison damage (and maybe curse as well if I remember correctly) ignores armor and does direct damage to your hp.

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    About a year ago there was a great guide on this forum about armor and health, and for the life of me I can't find it... But I did find this response in my digging:

    Quote Originally Posted by Carapace View Post
    Without going into too much detail, the general concept of armor in Arcane Legends is the more you have the better your damage reduction is. A very simplistic example would be something like if you had 0 armor and a level 12 mob hits you for 100 damage, you take 100 damage. If you have 341 armor in this scenario, behind the scenes we determine for your level that 341 armor is roughly 22% damage reduction, and thus you would take 78 instead. There are many other variables involved, but that's the general idea. As a warrior tank, you probably want a lot of armor

    I feel compelled to mention these numbers are fabricated for the sake of pointing out the general idea of how armor works in Arcane, and has no bearing on our actual calculations.
    Quote Originally Posted by Carapace View Post
    any items or pet passives/bonuses that "reduce damage by x%" effectively work as an addition to the algorithm. If given the amount of armor you have you have say, 37% damage reduction (behind the scenes mind you) that extra 2% damage reduction applies directly to that number, giving you a 39% damage reduction. It's a huge stat, because it's circumventing the normal armor associated algorithms that determine armor value based on things like level, level differences and the like and sticks it straight on. Damage reduction is a very powerful stat. The power of it this stat is why the damage reduction stats were reduced across the board for pets because they were incredibly overpowered with the revamp.

    Quote Originally Posted by Carapace View Post
    Here's a post from MonkeySphere on more specifics about armor

    Quote Originally Posted by monkeySphere
    Armor works like this:

    Armor Value * (Armor Modifier by level of attack mob) = Damage Reduction

    This modifier goes down as the level of the attacking mob goes up, so that more armor is needed to maintain Damage Reduction as the player moves into higher level content.

    This passive is a multiplier on the Armor Value, so that a small change might not have a huge impact on Damage Reduction, but the higher the base Armor Value the player has the more this passive is worth. Therefore, this passive is way more effective for a warrior is max armor than it would be for a sorcerer in medium armor.

    For example:

    Warrior with 980 armor at level 21 vs. Sorcerer with 500 armor at level 21.

    Warrior DR w/out passive - 980*.00047619 (attacking mobs modifier) = 46.6% DR
    Sorcerer DR w/out passive - 500*.00047619 = 23.8% DR

    Warrior DR w 4/5 passive - (980*1.04)*.00047619 = 48.5% DR
    Sorcerer DR w 4/5 passive - (500*1.04)*.00047619 = 24.7% DR

    This benefit will grow as armor values get higher, which is one of the reasons why this passive will probably never go beyond its 5% increase. It would just become too powerful over time.

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