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    Banned Suentous PO's Avatar
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    This exists in pl with mixed results. Here's a couple issues;
    It isn't pug friendly sometimes, if the map requires a certain # ppl then some who join may not find a full pt & waste plat.

    If it is solo able, bots/macro exploitation

    Whatever it drops has to be very desirable (generally means good for pvp) or no runners.

    No map should drop plat as suggested again due to bots/macro jerks.


    These types of maps that are in pl are not run by the vast majority in pl except for some whales who come and go as soon as they got what they wanted. The maps with "greater chances at drops" were ignored when the item was also obtainable from another map.
    I like the idea but think it would need some tweaks, possibly

    Have it drop elixirs like elite chests or hunter lixrs, because things that are consumable won't flood the market and devalue whatever item drops as it becomes more saturated in game.

    What drops might need to be acc bound if an item so the map continually attracts farmers and merchers couldn't dominate its market.

    As mentioned if the map merely has a better chance, most will save plat and run normal maps.

    I do like the tradeable token idea tho

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    Senior Member thekragle's Avatar
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    Quote Originally Posted by Suentous PO View Post
    This exists in pl with mixed results. Here's a couple issues;
    It isn't pug friendly sometimes, if the map requires a certain # ppl then some who join may not find a full pt & waste plat.

    If it is solo able, bots/macro exploitation

    Whatever it drops has to be very desirable (generally means good for pvp) or no runners.

    No map should drop plat as suggested again due to bots/macro jerks.


    These types of maps that are in pl are not run by the vast majority in pl except for some whales who come and go as soon as they got what they wanted. The maps with "greater chances at drops" were ignored when the item was also obtainable from another map.
    I like the idea but think it would need some tweaks, possibly

    Have it drop elixirs like elite chests or hunter lixrs, because things that are consumable won't flood the market and devalue whatever item drops as it becomes more saturated in game.

    What drops might need to be acc bound if an item so the map continually attracts farmers and merchers couldn't dominate its market.

    As mentioned if the map merely has a better chance, most will save plat and run normal maps.

    I do like the tradeable token idea tho

    Thanks for the constructive feedback. Do you think macro and botting wouldn't be an issue though because you have to pay to enter?
    Botting makes sense on a free map to reap possible rewards but botting on a plat map is the same as botting opening chests, right?

    The idea would be that STS allows a reasonable about of gold to drop based on the plat spent along with the small possibility of a rare item. In other words there has to be a small incentive kinda like they did with crate tokens a ways back when you opened rengol crates. It made it less painful to gamble on crate opening.

    As far as pug goes, there should be a mechanism that allows for solo and party options with varying difficulty based on the amount of players in the map.

    Ultimately though this is kinda like a energy event, but plat or plat bought tokens are needed to play.

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