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Thread: Rule of Thumb: Comparing Legends to Trash

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    Star Guard IBNobody's Avatar
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    Default Rule of Thumb: Comparing Legends to Trash

    The game has multiple quality levels, but did you know that each quality level has a multiplier that is used to determine how much better a piece of armor is?

    Code:
    Legendary	100%
    Epic		90%
    Rare		80%
    Uncommon	70%
    Common		60%
    Trash		50%
    So, if a level 30 legendary piece of armor gives 180 armor, a level 30 trash piece of armor would only give 90 armor.

    Does this hold true with weapons? Sort of... The math does not work out as exactly as armor, but it's close enough.

    How is knowing this useful? You can gauge how much better or worse off your armor or damage is going to be. Someone decked out in uncommons is only going to be 70% effective as someone who has all legendary equipment of the same level.

    This does not factor in stat bonuses, but again, it makes a good rule of thumb.

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    Luminary Poster Ellyidol's Avatar
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    Default

    Did not know this, nice find and info

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    Star Guard IBNobody's Avatar
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    Quote Originally Posted by Ellyidol View Post
    Did not know this, nice find and info


    This just goes to show that the game is based on linear math.

    The weapons/armor table increases in damage/armor at a steady pace as their level requirements increase. Rarity adds a multiplier on top of that, but it's still pretty gradual.

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    Luminary Poster Ellyidol's Avatar
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    Quote Originally Posted by IBNobody View Post


    This just goes to show that the game is based on linear math.

    The weapons/armor table increases in damage/armor at a steady pace as their level requirements increase. Rarity adds a multiplier on top of that, but it's still pretty gradual.
    This is just for generic stats like armor and damage right? You don't have a magical formula that somehow tells us the stats of pinks/purples from oranges/greens?

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    Forum Adept thequickone's Avatar
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    Excellent find! You know I loves me them mathy details...

    Is there also a linear relationship between the same item of different levels? I would be very surprised if not. Then again, there may not be enough different level variations of the same item to check this. Maybe ignore the Roman Numerals (III, IV, V, VI, and so on) portion of the name and then compare? Hmmm... *goes to dig through Stash box*

    PL: Thequickone warrior, Torrenz archer, Faebronia enchantress/main
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    Senior Member Kakatoa91's Avatar
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    Quote Originally Posted by IBNobody:429340
    Code:
    Legendary	100%
    Epic		90%
    Rare		80%
    Uncommon	70%
    Common		60%
    Trash		50%
    Interesting find.

    Seems u also find the drop %


    Code:
    Legendary	0%
    Epic		10%
    Rare		20%
    Uncommon	30%
    Common		40%
    Trash		50%

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    Star Guard IBNobody's Avatar
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    Quote Originally Posted by thequickone View Post
    Excellent find! You know I loves me them mathy details...

    Is there also a linear relationship between the same item of different levels? I would be very surprised if not. Then again, there may not be enough different level variations of the same item to check this. Maybe ignore the Roman Numerals (III, IV, V, VI, and so on) portion of the name and then compare? Hmmm... *goes to dig through Stash box*
    I learned that a while back...
    http://www.spacetimestudios.com/show...762#post405762

    I just show rares up to 25, but you can use the slopes to extrapolate higher levels. You can also apply this rule-of-thumb to get different rarity levels.

    Quote Originally Posted by Ellyidol View Post
    This is just for generic stats like armor and damage right? You don't have a magical formula that somehow tells us the stats of pinks/purples from oranges/greens?
    I was close, but STS changed the item bonuses up on me last round.

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    Senior Member krazii's Avatar
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    Is what you show actual code from the game? If so, how do you see it? I'm not a computer genius, just curious how you can access it and what prevents you/anyone from changing it for your/their benefit, i.e. hacking.

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    Star Guard IBNobody's Avatar
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    No, it isnt actual code. What it is is observations I made while putting together my item list.

    In all liklihood, the values aren't programmed in exactly as "legendary = 100%". My representation will just make things simpler for non math people to relate to.

    Also, the devs can tweak armor up or down. There are a few quest items that perform better or worse than an item of similar level and rarity can do.

    Finally, as a comment to the general linearity of the game... I salute STS for taking this approach. It makes balancing the game much easier.

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    Luminary Poster BodMaster's Avatar
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    Quote Originally Posted by krazii View Post
    Is what you show actual code from the game? If so, how do you see it? I'm not a computer genius, just curious how you can access it and what prevents you/anyone from changing it for your/their benefit, i.e. hacking.
    It is just the way IBNobody likes to wrap his posts, anyone can do it. Trust me he must put a lot of time into this to work it out himself, than being able to use the code from sts which we wouldnt have to guess or work out but just grab from gaming code, haha be pretty cool knowing it was spot on haha

    Code:
    adgfgfs
    agfweg
    aggaegaertg
    agrtgzfeg
    agraergaer
    agargae
    gaegerg
    agaga
    ageagaeg
    aega
    To do this go to advance, then there is a # icon highlight text and it wraps it up in code

    Edit:

    Ninja'd
    Last edited by BodMaster; 09-28-2011 at 08:34 AM.

    Still trying to comprehend how 2k+ can die from Barrels O.o

  12. #11
    Star Guard IBNobody's Avatar
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    Quote Originally Posted by BodMaster View Post
    It is just the way IBNobody likes to wrap his posts, anyone can do it. Trust me he must put a lot of time into this to work it out himself, than being able to use the code from sts which we wouldnt have to guess or work out but just grab from gaming code, haha be pretty cool knowing it was spot on haha
    Was that what he meant? Sorry, Krazii. That flew right over my head.

    I use [ code ] tags for tables. I know that I can use the actual table tags supplied in VBulletin, but they are painful. What I do is cheat.

    If you copy cells from MS Excel and paste them into a [ code ] tagblock...

    Code:
    12345678901234567890123456789012345678901234567890
    This					
    	is				
    		what			
    			you		
    				can	
    					do!
    It makes my tables look pretty and requires little effort on my part.

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    Luminary Poster StompArtist's Avatar
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    Actual code:

    10 Drop = RND(Drop_Color)
    20 If Drop_Color = Pink Goto 10
    30 Drop_Color = Grey

  14. #13
    Luminary Poster BodMaster's Avatar
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    Quote Originally Posted by IBNobody View Post
    Was that what he meant? Sorry, Krazii. That flew right over my head.

    I use [ code ] tags for tables. I know that I can use the actual table tags supplied in VBulletin, but they are painful. What I do is cheat.

    If you copy cells from MS Excel and paste them into a [ code ] tagblock...

    Code:
    12345678901234567890123456789012345678901234567890
    This					
    	is				
    		what			
    			you		
    				can	
    					do!
    It makes my tables look pretty and requires little effort on my part.
    Lol! Thought re-typing or copy pasting each cell was a lot of work, didnt realise you could do that even easier

    Still trying to comprehend how 2k+ can die from Barrels O.o

  15. #14
    Senior Member krazii's Avatar
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    Ty guys. I was asking if actual code from game which u answered. Everything else is icing on cake and also wayyyyyy above my old head!

  16. #15
    Luminary Poster BodMaster's Avatar
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    Quote Originally Posted by krazii View Post
    Ty guys. I was asking if actual code from game which u answered. Everything else is icing on cake and also wayyyyyy above my old head!
    Alot harder without, though if possible members like IBNobody, Pys etc wouldn't be able to have fun creating these great guides.

    Btw nice thread I like the principal of this concept, pretty straightforward and is very logical. Good Job

    Still trying to comprehend how 2k+ can die from Barrels O.o

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