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  Click here to go to the first Dev post in this thread.   Thread: Are Bows less desirable, underpowered at end game?

  1. #21
    Senior Member resurrected's Avatar
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    Quote Originally Posted by thekragle View Post
    Did someone say Bowls instead of Bows, lol??? I feel like that one guy that didn't get the joke. Whatchu Talkin bout Cinco?
    He's just loco. That explains all

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    Senior Member Kakashis's Avatar
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    I still use bows in certain situations, but dags are the go to esp for mobs.
    IGN: Kakashi <Deviant Misfits> - We run PVE!

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    Senior Member thekragle's Avatar
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    Quote Originally Posted by Magemagix View Post
    Imo a description in bow's/gun's info page would be nice, saying 200% auto attack dmg.

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    Yes!! I totally think Bows and Guns should show in some way that they have a 200% normal damage multiplier. Why isn't this important feature more transparent?

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    IMO bows are bad at endgame. Higher skill damage and armor is better for mobs. I don't care about bosses anymore - mages already took place of boss-killers with their op procs.

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    The reason rogues don't use bows and mages uses guns is the difference in skill cd. Especially in pve, rogues can let off an almost non stop stream of skills. Tapping auto attack slows down this spam, so while bows deal more damage on auto, the extra damage is not enough to make up for the skill damage difference.

    For mages this is not the case, and also they can usually fire off an auto attack at the same time as the skill, making guns extra auto attack damage very worthwhile.

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