Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 83

Thread: My opinions on the Mage Class and a fix

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member yubaraj's Avatar
    Join Date
    Nov 2014
    Posts
    851
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    73
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Lawpvp View Post
    i never said mage can one shot rogue through nekro, read

    just take out damage stat from mage I guarantee you I will kill any mage in this game. See how this comment was dumb? same as the one u made about dodge. of course balance will be different when u take an entire mechanic out of the game, thats not the point of this thread. And removing dodge just to give mages an advantage over rogues in 1v1, which they shouldnt have in the first place because rogues are the single target dps, would be a terrible idea.
    When I read your sentence that's what I understood and its not clear whether you are comparing rogue mage vs or rogue vs rogue. So plz be specific don't confuse people here.

    Whenever someone say dodge is helpful for rogue , then rogue comes up with excuse saying dodge cannot help dodging skills which is true but PvP vs doesn't only depend on skill attacks. Dodge is OP in mage vs rogue, that's what I wanted to say.
    About taking damage from mage lol, mage is already like a dummy now one shot and mage dead if mage doenst have AS.

    So my suggestion was to remove dodge from all class , take your damage crit armor I don't care.

    So if you don't want rogue dodge gone from PvP then don't make stupid comment inclining that its useless. that's all I wanted to say.

  2. The Following User Says Thank You to yubaraj For This Useful Post:


  3. #2
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    I didn't have time to read this entire thread, but there are so many different gear types to choose from now. If you want more crit, chose gear with more crit. Use some lightning jewels.

    My current build at level 61 gives me 43% crit with SnS and 40% with Nekro. I think that's certainly high enough, and is no less than I had at level 46.

    If you are using gear that gives no crit stat and yet you are complaining about needing more crit, then use different gear!!

    You have infinite choices now, but you cannot have everything..... Health, Armor, Damage, Crit....

    If you want Health and Damage, then choose "Brutality" type of gear.

    If you want Health and Crit, then choose "Force" type of gear.

    if you want Damage and Crit, then choose "Lethality" type of gear.

    If you want Armor and Damage, then choose "Warfare" type of gear.

    And if you want a little bit of everything, then you can mix and match.

    Same goes for jewels...

  4. The Following User Says Thank You to Energizeric For This Useful Post:


  5. #3
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by Energizeric View Post
    I didn't have time to read this entire thread, but there are so many different gear types to choose from now. If you want more crit, chose gear with more crit. Use some lightning jewels.

    My current build at level 61 gives me 43% crit with SnS and 40% with Nekro. I think that's certainly high enough, and is no less than I had at level 46.

    If you are using gear that gives no crit stat and yet you are complaining about needing more crit, then use different gear!!

    You have infinite choices now, but you cannot have everything..... Health, Armor, Damage, Crit....

    If you want Health and Damage, then choose "Brutality" type of gear.

    If you want Health and Crit, then choose "Force" type of gear.

    if you want Damage and Crit, then choose "Lethality" type of gear.

    If you want Armor and Damage, then choose "Warfare" type of gear.

    And if you want a little bit of everything, then you can mix and match.

    Same goes for jewels...
    Having 43/40% crit... that sounds horrible. Are you running full lightning jewels? How much damage/hp are you sacrificing? You can have a 100% crit but it won't help if you do no damage. Also, if you are suggesting we use gear (weapon, helm, armor) that is not "Of Brutality" in PvP..... I won't even comment

  6. #4
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Quote Originally Posted by Instanthumor View Post
    Having 43/40% crit... that sounds horrible. Are you running full lightning jewels? How much damage/hp are you sacrificing? You can have a 100% crit but it won't help if you do no damage. Also, if you are suggesting we use gear (weapon, helm, armor) that is not "Of Brutality" in PvP..... I won't even comment
    3 of my jewels are noble lightning jewels, and the rest are mind.

    And yes, I'm suggesting using gear that is not Brutality type if you want higher crit. I have a mix of gear. I have Force and Lethality types. So it gives me a lot of crit. But this season I'm more of a PvE player, so that works well for PvE. As for damage, I use a gun and my damage is around 1850.

    My point is we have many choices. So if you feel you need to have more crit, you can sacrifice some of your health or damage to get that crit. Whether or not you think that trade is worthwhile, that really will depend on your gaming strategy and your skill build. This idea that there is only one single build for both gear and skills that is effective is total crap. A player can be successful in any number of playing styles and builds with the right strategy.

    I haven't done much PvP lately, but I would think if you are a 2 offensive skill sorcerer (with the other 2 being shield and heal), and one of those 2 skills is lightning, then I would think it would pay to increase your crit at the expense of some damage.

    And BTW, "of Force" gear is much stronger this season than in past seasons. If you go back to previous seasons, the "of Force" gear used to contains only half as much STR stat as the "of Brutality" type. Now the STR & INT stats are the same. So instead of the damage, you are getting 4%+ crit. With the 250% crit on lightning, it is going to hit much harder with that crit than with the extra 1.5% damage you would get from the damage of the Brutality type.
    Last edited by Energizeric; 12-19-2016 at 01:29 AM.

  7. #5
    Member
    Join Date
    Oct 2016
    Posts
    190
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    20
    Thanked in
    17 Posts

    Default

    Pff sorry professor. I am not asking debuff of any class just think that now we are at 61 and fight go long. So have a timed defense at this cap level is inappropriate.

  8. #6
    Banned
    Join Date
    Feb 2014
    Posts
    2,089
    Thanks Thanks Given 
    185
    Thanks Thanks Received 
    537
    Thanked in
    237 Posts

    Default

    Quote Originally Posted by yubaraj View Post
    When I read your sentence that's what I understood and its not clear whether you are comparing rogue mage vs or rogue vs rogue. So plz be specific don't confuse people here.

    Whenever someone say dodge is helpful for rogue , then rogue comes up with excuse saying dodge cannot help dodging skills which is true but PvP vs doesn't only depend on skill attacks. Dodge is OP in mage vs rogue, that's what I wanted to say.
    About taking damage from mage lol, mage is already like a dummy now one shot and mage dead if mage doenst have AS.

    So my suggestion was to remove dodge from all class , take your damage crit armor I don't care.

    So if you don't want rogue dodge gone from PvP then don't make stupid comment inclining that its useless. that's all I wanted to say.
    Dodge is useless in rogue vs rogue fights. This is because no rogue actually uses auto attack to damage the enemy.

    It is useful against mages and tanks because they rely on auto attack to do a significant amount of damage for them.

  9. #7
    Senior Member Zynzyn's Avatar
    Join Date
    Jan 2014
    Posts
    1,143
    Thanks Thanks Given 
    441
    Thanks Thanks Received 
    321
    Thanked in
    177 Posts

    Default

    What matters is what perspective are we looking at class-balance from- Does balance mean 'my class has advantages so that I can win' or does it mean 'my class is effective in combat and needed in matches'?

    Overall devs seem to have solved the balance problems of the past and done a good job.

    As already stated above, a fact that I totally agree with, with the awakening options and types of pets, jewels and gear versions available, you can develop a play-style and build to suit your own self. There is nothing wrong with the entire class. No class, whether mage, rogue or warrior needs any nerf or buff now.
    Last edited by Zynzyn; 12-18-2016 at 11:47 PM.

  10. #8
    Senior Member Instanthumor's Avatar
    Join Date
    Jun 2013
    Location
    The Big Island
    Posts
    3,928
    Thanks Thanks Given 
    379
    Thanks Thanks Received 
    701
    Thanked in
    387 Posts

    Default

    Quote Originally Posted by Zynzyn View Post
    There is nothing wrong with the entire class. No class, whether mage, rogue or warrior needs any nerf or buff now.
    Lmao what.... I can't take this thread seriously anymore

  11. #9
    Forum Adept
    Join Date
    Nov 2016
    Posts
    316
    Thanks Thanks Given 
    28
    Thanks Thanks Received 
    46
    Thanked in
    28 Posts

    Default

    It may be not exactly on the subject, but:
    Quote Originally Posted by Cara View Post
    ... I know Rogues are suppose to take down Mages ... I can agree Rogues are made to destroy Mages ...
    I don't like when people are writing similar things; accepting them/taking them for granted.
    No class should be Supposed to take down/destroy any other class. Every class should have their (pretty equal) chances against any other class - in a balanced game. Otherwise, why should you play the 'always losing' class?

  12. #10
    Senior Member will0's Avatar
    Join Date
    Apr 2013
    Posts
    2,538
    Thanks Thanks Given 
    392
    Thanks Thanks Received 
    286
    Thanked in
    222 Posts

    Default

    Well said only those like to be boss of thier class and make others feel inferior (pvp) centric

  13. #11
    Member
    Join Date
    Dec 2016
    Location
    EUA
    Posts
    232
    Thanks Thanks Given 
    106
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Is obviu that the wizards are terrible, and one thing nobody commented here, please forgive me if I am wrong, the rogue weapon with 100% chance buff increases 1000+ of armor, and it is not "chance" is 100%, and obviously , Who plays rogue will say that everything is ok, mage is only serving to give mana, that if you can stay alive. this is a fact.

  14. #12
    Senior Member yubaraj's Avatar
    Join Date
    Nov 2014
    Posts
    851
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    73
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Energizeric View Post
    3 of my jewels are noble lightning jewels, and the rest are mind.

    And yes, I'm suggesting using gear that is not Brutality type if you want higher crit. I have a mix of gear. I have Force and Lethality types. So it gives me a lot of crit. But this season I'm more of a PvE player, so that works well for PvE. As for damage, I use a gun and my damage is around 1850.

    My point is we have many choices. So if you feel you need to have more crit, you can sacrifice some of your health or damage to get that crit. Whether or not you think that trade is worthwhile, that really will depend on your gaming strategy and your skill build. This idea that there is only one single build for both gear and skills that is effective is total crap. A player can be successful in any number of playing styles and builds with the right strategy.

    I haven't done much PvP lately, but I would think if you are a 2 offensive skill sorcerer (with the other 2 being shield and heal), and one of those 2 skills is lightning, then I would think it would pay to increase your crit at the expense of some damage.

    And BTW, "of Force" gear is much stronger this season than in past seasons. If you go back to previous seasons, the "of Force" gear used to contains only half as much STR stat as the "of Brutality" type. Now the STR & INT stats are the same. So instead of the damage, you are getting 4%+ crit. With the 250% crit on lightning, it is going to hit much harder with that crit than with the extra 1.5% damage you would get from the damage of the Brutality type.
    I suggest not to use force gear if you are primarily focusing on vs. I have tried going crit built.
    I used force gun helm and armor, and ring para rendtail. Amulet planar pendant. For jewels I used 2 precise lightning 6 exquisite mind and rest noble mind jewels. I had crit around 48%. Dmg around 1700.

    Using that setup I was loosing to warrior who had like 1600 dmg, mages with 20% crit way undergeared rogue.. . when I was using brutality gear I was able to defeat them.

    I don't know if this force gears are any useful in clash though.

  15. #13
    Luminary Poster Energizeric's Avatar
    Join Date
    Jun 2012
    Posts
    8,243
    Thanks Thanks Given 
    960
    Thanks Thanks Received 
    2,931
    Thanked in
    1,208 Posts

    Default

    Quote Originally Posted by yubaraj View Post
    I suggest not to use force gear if you are primarily focusing on vs. I have tried going crit built.
    I used force gun helm and armor, and ring para rendtail. Amulet planar pendant. For jewels I used 2 precise lightning 6 exquisite mind and rest noble mind jewels. I had crit around 48%. Dmg around 1700.

    Using that setup I was loosing to warrior who had like 1600 dmg, mages with 20% crit way undergeared rogue.. . when I was using brutality gear I was able to defeat them.

    I don't know if this force gears are any useful in clash though.
    Which skills? For vs with Force gear, you would want to have lightning, ice, shield, heal.

  16. #14
    Senior Member yubaraj's Avatar
    Join Date
    Nov 2014
    Posts
    851
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    73
    Thanked in
    48 Posts

    Default

    Quote Originally Posted by Energizeric View Post
    Which skills? For vs with Force gear, you would want to have lightning, ice, shield, heal.
    Yes, that's what I use to vs.

  17. #15
    Member
    Join Date
    Oct 2016
    Posts
    190
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    20
    Thanked in
    17 Posts

    Default

    I want a serious reply by devs about problem of make a different build on int . I think it is good in the past but now it have to change . I think that all class have a defense independent by time based on primary . Because that timed defense have big limits . Mechanic on Dex is based on DPs critical dodge so rogue is the damage dealer . Strg is build on armor and healt regeneration so tank is the block of damage. Mage give damage support ,area damage and have big mana to use frequently skill, but have a problem of an inappropriate defense too affected by time and also a block for a support skill . Also in the map u can pic 2 mana 100% recovers, so what is the role of mage in PvP now?

  18. The Following User Says Thank You to Dispressor For This Useful Post:


  19. #16
    Banned Anyona's Avatar
    Join Date
    Oct 2013
    Posts
    851
    Thanks Thanks Given 
    465
    Thanks Thanks Received 
    150
    Thanked in
    87 Posts

    Default

    Buy glowstik if you're having problems with rogue. The class is fine as it is now. Mages are weak and are heavily dependant on critical these days but the class is still playable to an extent.


    Sent from my iPhone using Tapatalk

  20. #17
    Senior Member nevercan's Avatar
    Join Date
    Dec 2014
    Posts
    1,380
    Thanks Thanks Given 
    50
    Thanks Thanks Received 
    73
    Thanked in
    64 Posts

    Default

    from what I have seen and heard since I play again the 3 classes have never been this close to balance (atleast not when I was playing) there will always be that minority that is a little less good and will ask for a buf witch in end will result in even a bigger in balance if you ask me (nobody does tho) it's best to use you're time for something wurth spending on instead of whining about something no one will benefit from

  21. #18
    Banned Plqgue's Avatar
    Join Date
    Apr 2016
    Posts
    1,112
    Thanks Thanks Given 
    74
    Thanks Thanks Received 
    210
    Thanked in
    139 Posts

    Default

    Quote Originally Posted by Lawpvp View Post
    i dont fear it will ruin the game, i fear that people like you will influence the devs to do things that make absolutely no sense, like how mages last cap ensured that rogues got 0 help while they were being shafted.
    Rogues still got their buff and you're still crying.... we told you this buff would put mage in the trash can and make it rogue legends again...what we who "ensured" you got no help last year said last year is happening now that yalls buff is here. grats you've proven my points from last season over and over

  22. #19
    Member
    Join Date
    May 2016
    Posts
    123
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    37
    Thanked in
    24 Posts

    Default

    In my opinion, mages should not be competing with rogues for burst damage. Mages should be specialists in crowd control (CC) and sustained damage over time (DoT) as evidenced by ALL mage offensive skills having CC and/or DoT upgrades. Unfortunately, pets have made CC immunity and DoT immunity available to all classes, which invalidates the mage specialties in pvp. Devs: Fix the pets, to fix the class.

  23. The Following 2 Users Say Thank You to Azebor For This Useful Post:


  24. #20
    Senior Member
    Join Date
    Sep 2015
    Posts
    946
    Thanks Thanks Given 
    93
    Thanks Thanks Received 
    141
    Thanked in
    79 Posts

    Default

    Quote Originally Posted by Azebor View Post
    In my opinion, mages should not be competing with rogues for burst damage. Mages should be specialists in crowd control (CC) and sustained damage over time (DoT) as evidenced by ALL mage offensive skills having CC and/or DoT upgrades. Unfortunately, pets have made CC immunity and DoT immunity available to all classes, which invalidates the mage specialties in pvp. Devs: Fix the pets, to fix the class.
    couldnt be said better, many mage skills are rendereds useless thanks to those fabulous AAs. mages will soon lose their importance when sts keep coming up with more shields/mana regen/ even hp regen and buffs`
    POTATO ISH ME

  25. The Following User Says Thank You to Potato is me For This Useful Post:


Similar Threads

  1. Need combos for each class for 80 int pvp mage
    By Coolaid90 in forum PL General Discussion
    Replies: 4
    Last Post: 01-13-2016, 06:49 PM
  2. Purchased gear pack from itunes store gives gear for wrong class
    By Daphne in forum PL Technical Issues and Bugs
    Replies: 6
    Last Post: 08-15-2014, 09:06 AM
  3. New Promo Gives Wrong Wepon (class)
    By Knockador in forum AL General Discussion
    Replies: 11
    Last Post: 11-22-2012, 03:11 AM
  4. FYI: Glyph Items for Wrong class
    By Arod8ball in forum PL General Discussion
    Replies: 17
    Last Post: 09-02-2011, 06:20 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •