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Thread: My opinions on the Mage Class and a fix

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    It may be not exactly on the subject, but:
    Quote Originally Posted by Cara View Post
    ... I know Rogues are suppose to take down Mages ... I can agree Rogues are made to destroy Mages ...
    I don't like when people are writing similar things; accepting them/taking them for granted.
    No class should be Supposed to take down/destroy any other class. Every class should have their (pretty equal) chances against any other class - in a balanced game. Otherwise, why should you play the 'always losing' class?

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    Senior Member will0's Avatar
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    Well said only those like to be boss of thier class and make others feel inferior (pvp) centric

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    Is obviu that the wizards are terrible, and one thing nobody commented here, please forgive me if I am wrong, the rogue weapon with 100% chance buff increases 1000+ of armor, and it is not "chance" is 100%, and obviously , Who plays rogue will say that everything is ok, mage is only serving to give mana, that if you can stay alive. this is a fact.

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    Senior Member yubaraj's Avatar
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    Quote Originally Posted by Energizeric View Post
    3 of my jewels are noble lightning jewels, and the rest are mind.

    And yes, I'm suggesting using gear that is not Brutality type if you want higher crit. I have a mix of gear. I have Force and Lethality types. So it gives me a lot of crit. But this season I'm more of a PvE player, so that works well for PvE. As for damage, I use a gun and my damage is around 1850.

    My point is we have many choices. So if you feel you need to have more crit, you can sacrifice some of your health or damage to get that crit. Whether or not you think that trade is worthwhile, that really will depend on your gaming strategy and your skill build. This idea that there is only one single build for both gear and skills that is effective is total crap. A player can be successful in any number of playing styles and builds with the right strategy.

    I haven't done much PvP lately, but I would think if you are a 2 offensive skill sorcerer (with the other 2 being shield and heal), and one of those 2 skills is lightning, then I would think it would pay to increase your crit at the expense of some damage.

    And BTW, "of Force" gear is much stronger this season than in past seasons. If you go back to previous seasons, the "of Force" gear used to contains only half as much STR stat as the "of Brutality" type. Now the STR & INT stats are the same. So instead of the damage, you are getting 4%+ crit. With the 250% crit on lightning, it is going to hit much harder with that crit than with the extra 1.5% damage you would get from the damage of the Brutality type.
    I suggest not to use force gear if you are primarily focusing on vs. I have tried going crit built.
    I used force gun helm and armor, and ring para rendtail. Amulet planar pendant. For jewels I used 2 precise lightning 6 exquisite mind and rest noble mind jewels. I had crit around 48%. Dmg around 1700.

    Using that setup I was loosing to warrior who had like 1600 dmg, mages with 20% crit way undergeared rogue.. . when I was using brutality gear I was able to defeat them.

    I don't know if this force gears are any useful in clash though.

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    Quote Originally Posted by yubaraj View Post
    I suggest not to use force gear if you are primarily focusing on vs. I have tried going crit built.
    I used force gun helm and armor, and ring para rendtail. Amulet planar pendant. For jewels I used 2 precise lightning 6 exquisite mind and rest noble mind jewels. I had crit around 48%. Dmg around 1700.

    Using that setup I was loosing to warrior who had like 1600 dmg, mages with 20% crit way undergeared rogue.. . when I was using brutality gear I was able to defeat them.

    I don't know if this force gears are any useful in clash though.
    Which skills? For vs with Force gear, you would want to have lightning, ice, shield, heal.

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    Quote Originally Posted by Energizeric View Post
    Which skills? For vs with Force gear, you would want to have lightning, ice, shield, heal.
    Yes, that's what I use to vs.

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    I want a serious reply by devs about problem of make a different build on int . I think it is good in the past but now it have to change . I think that all class have a defense independent by time based on primary . Because that timed defense have big limits . Mechanic on Dex is based on DPs critical dodge so rogue is the damage dealer . Strg is build on armor and healt regeneration so tank is the block of damage. Mage give damage support ,area damage and have big mana to use frequently skill, but have a problem of an inappropriate defense too affected by time and also a block for a support skill . Also in the map u can pic 2 mana 100% recovers, so what is the role of mage in PvP now?

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    Pff serious. I know dodge is not applied in skill and I try to explain that. i don't understand why people say that dodge is bad because it provide a good defense on fisical attack(auto attack ).
    Rogue have defense lower than other class because it is the damager of team and have big damage and loss survivability .
    Rogue build is based on make damage not on survivability It can' t have the biggest damage and big defense too.
    My question is about annoying time factor on defense of mage and block of a slot of skill of a character that have huge mana so it seems to be born for raining skills and give advantage for his primary of big mana resource .
    Understand now? here it is not a buff request
    Only a request to fix this annoying thing of time skill defense .

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    Quote Originally Posted by Dispressor View Post
    Pff serious. I know dodge is not applied in skill and I try to explain that. i don't understand why people say that dodge is bad because it provide a good defense on fisical attack(auto attack ).
    Rogue have defense lower than other class because it is the damager of team and have big damage and loss survivability .
    Rogue build is based on make damage not on survivability It can' t have the biggest damage and big defense too.
    My question is about annoying time factor on defense of mage and block of a slot of skill of a character that have huge mana so it seems to be born for raining skills and give advantage for his primary of big mana resource .
    Understand now? here it is not a buff request
    Only a request to fix this annoying thing of time skill defense .
    because dodging auto attacks is completely irrelevant with the exception of rogue vs mage and rogue vs warrior to a lesser extent. But 1v1 is not what balance should be based off of so dodge, by the transitive property, is completely irrelevant when discussing balance of the game with regards to pvp. From there, both rogues and mages are 1 shot/1 comboed through nekro shield etc., but mages have their own form of invulnerability and damage reduction, while rogues have no form of immunity and a pitiful form of damage reduction. Therefore, asking for ANOTHER form of defense for mages while rogues still have none is complete bs

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    Pff sorry professor. I am not asking debuff of any class just think that now we are at 61 and fight go long. So have a timed defense at this cap level is inappropriate.

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    U fear that it ruins game but untimed mechanics don't have to be stronger of current, only eliminate stupid time factor and a skill block. If mages with 3 skills got too many damage devs have to equilibrate damages . But try to use mage after a few matches u got bored about this tipe of defense.

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    Quote Originally Posted by Dispressor View Post
    U fear that it ruins game but untimed mechanics don't have to be stronger of current, only eliminate stupid time factor and a skill block. If mages with 3 skills got too many damage devs have to equilibrate damages . But try to use mage after a few matches u got bored about this tipe of defense.
    i dont fear it will ruin the game, i fear that people like you will influence the devs to do things that make absolutely no sense, like how mages last cap ensured that rogues got 0 help while they were being shafted.

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    Buy glowstik if you're having problems with rogue. The class is fine as it is now. Mages are weak and are heavily dependant on critical these days but the class is still playable to an extent.


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    from what I have seen and heard since I play again the 3 classes have never been this close to balance (atleast not when I was playing) there will always be that minority that is a little less good and will ask for a buf witch in end will result in even a bigger in balance if you ask me (nobody does tho) it's best to use you're time for something wurth spending on instead of whining about something no one will benefit from

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    Quote Originally Posted by Lawpvp View Post
    i dont fear it will ruin the game, i fear that people like you will influence the devs to do things that make absolutely no sense, like how mages last cap ensured that rogues got 0 help while they were being shafted.
    Rogues still got their buff and you're still crying.... we told you this buff would put mage in the trash can and make it rogue legends again...what we who "ensured" you got no help last year said last year is happening now that yalls buff is here. grats you've proven my points from last season over and over

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    In my opinion, mages should not be competing with rogues for burst damage. Mages should be specialists in crowd control (CC) and sustained damage over time (DoT) as evidenced by ALL mage offensive skills having CC and/or DoT upgrades. Unfortunately, pets have made CC immunity and DoT immunity available to all classes, which invalidates the mage specialties in pvp. Devs: Fix the pets, to fix the class.

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    Quote Originally Posted by Plqgue View Post
    Rogues still got their buff and you're still crying.... we told you this buff would put mage in the trash can and make it rogue legends again...what we who "ensured" you got no help last year said last year is happening now that yalls buff is here. grats you've proven my points from last season over and over
    What buff did rogue get? Better gear isn't a buff...

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    In my opinion, mages should NOT be competing with rogues for burst damage. Mages should specialize in crowd control (CC) and damage over time (DoT) as evidenced by all mage offensive skills having CC and/or DoT upgrades. Unfortunately, pets have made CC immunity and DoT immunity available to all classes, which has invalidated the mage specialties in pvp. So devs: take another look at pvp immunities, fix the pets, to fix the class.

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    Quote Originally Posted by Kingofninjas View Post
    What buff did rogue get? Better gear isn't a buff...
    It was exactly what you asked for armor and damage it's the exact buff they cried for all last season and you sit here and deny it. What more do you want fam another 3K armor maybe a rogue damage buff of 5.0% damage so y'all can get yalls rocks off at destroying other classes even with defensive skills a mage can't stand in this season if y'all didn't get a buff IDK what else to call it

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    Quote Originally Posted by Plqgue View Post
    It was exactly what you asked for armor and damage it's the exact buff they cried for all last season and you sit here and deny it. What more do you want fam another 3K armor maybe a rogue damage buff of 5.0% damage so y'all can get yalls rocks off at destroying other classes even with defensive skills a mage can't stand in this season if y'all didn't get a buff IDK what else to call it
    The armor difference between mage and rogue has not changed as a per cent. You cannot seriously be claiming that rogues got a buff just because their stats increased because of new gear....LOL

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