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Thread: My opinions on the Mage Class and a fix

  1. #81
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    Quote Originally Posted by extrapayah View Post
    probably by simply buffing gun and staff base damage to be equal with bow and daggers will solve the problem...

    this is also a problem in pve, because when killing not so though boss where dragon staff is useless, mage is so weak compared to that of a rogue with equal gear... i know that rogue is single target specialist, but eventually players will need to fight a boss nevertheless, and the difference is quite extreme.
    I feel like mage's damage in PvP is where it should be at. Buffing mage damage stat would create more class unbalance (rip warriors). A more reasonable solution would be to just minimally decrease rogue's damage (and/or crit) stat in pvp.

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    Quote Originally Posted by yubaraj View Post
    Mage cannot one shot rogue with nekro shield. Don't exaggerate.

    And just take out dodge stat from rogue I guarantee you I will kill any rogue in this game. So plz don't say that having dodge is not giving huge advantage to rogue.
    To be honest the real problem here is in fact the dodge... Those beetles in citadel make me wanna quit game every time I run lmao


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    No need of nerf and buff... Just remove speed set buff from pvp and see how things go

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