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    Junior Member Audreanna's Avatar
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    Default In Depth Stats Analysis of the Rogue Class

    Hey, Legends!

    Today, I respeced my rogue out of curiosity to see what exactly how 1 DEX, 1 STR, and 1 INT affect the stats of the rogue. I'm here to share my results with you guys!

    Background Info
    • Level 61 Rogue
    • No house location buffs
    • No pet buffs
    • No passive buffs
    • No elixir buffs
    • No armor or weapon buffs


    Bare minimum stats for a level 61 Rogue
    Name:  IMG_0241.png
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    +1 DEX
    Name:  IMG_0242.png
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    +1 STR
    Name:  IMG_0243.png
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    +1 INT
    Name:  IMG_0244.png
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    +360 DEX
    Name:  IMG_0245.png
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    +360 STR
    Name:  IMG_0246.png
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    +360 INT
    Name:  IMG_0247.png
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    As you can see, at level 61, a rogue has 360 stat points to spend. And I figured out how much each DEX, STR, and INT stat effects the rogue class. Here's a table for a summary:

    x Stat Points Affect on Rogue's Stats
    x Points Strength Dexterity Intelligence
    Health 10x 3x 5x
    Bonus Damage 0x% 0.5x% 0x%
    Dodge 0x% 0.075x% 0x%
    Critical 0x% 0.025x% 0.015x%
    Damage 0x 0.0002x^2 + 0.035x 0.0275x
    Mana 0x 0x 10x
    x is the number of stat in STR, DEX, or INT

    I've also found out that stat point DEX is equivalent to item DEX, which means that all DEX affects rogue stats in the same manner. For example:

    A Leprechaun's Fire Pendant with 3 Weak Finesse Jewels gives +12 DEX so it's stats should give me the following:
    Name:  IMG_0249.png
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    and if I remove the pendant and add +12 to my DEX using stat points, I get the following:
    Name:  IMG_0250.png
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    I hope you guys enjoy my finds, and I hope this helps you in choosing how to build your rogue.
    Last edited by Audreanna; 12-18-2016 at 11:22 PM.

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