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Thread: In Depth Stats Analysis of the Rogue Class

  1. #1
    Junior Member Audreanna's Avatar
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    Default In Depth Stats Analysis of the Rogue Class

    Hey, Legends!

    Today, I respeced my rogue out of curiosity to see what exactly how 1 DEX, 1 STR, and 1 INT affect the stats of the rogue. I'm here to share my results with you guys!

    Background Info
    • Level 61 Rogue
    • No house location buffs
    • No pet buffs
    • No passive buffs
    • No elixir buffs
    • No armor or weapon buffs


    Bare minimum stats for a level 61 Rogue
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    +1 DEX
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    +1 STR
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    +1 INT
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    +360 DEX
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    +360 STR
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    +360 INT
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    As you can see, at level 61, a rogue has 360 stat points to spend. And I figured out how much each DEX, STR, and INT stat effects the rogue class. Here's a table for a summary:

    x Stat Points Affect on Rogue's Stats
    x Points Strength Dexterity Intelligence
    Health 10x 3x 5x
    Bonus Damage 0x% 0.5x% 0x%
    Dodge 0x% 0.075x% 0x%
    Critical 0x% 0.025x% 0.015x%
    Damage 0x 0.0002x^2 + 0.035x 0.0275x
    Mana 0x 0x 10x
    x is the number of stat in STR, DEX, or INT

    I've also found out that stat point DEX is equivalent to item DEX, which means that all DEX affects rogue stats in the same manner. For example:

    A Leprechaun's Fire Pendant with 3 Weak Finesse Jewels gives +12 DEX so it's stats should give me the following:
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    and if I remove the pendant and add +12 to my DEX using stat points, I get the following:
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    I hope you guys enjoy my finds, and I hope this helps you in choosing how to build your rogue.
    Last edited by Audreanna; 12-18-2016 at 11:22 PM.

  2. #2
    Member Tootex's Avatar
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    Great guide and I can now see how sacrificing some dex points for intelligence points isn't such a bad idea

  3. #3
    Junior Member Candyloverz's Avatar
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    Nice guide ! It helps in a lot in adding stats to my rogue

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    So, let me get this right. In affect, we rogues could boost our stats using added int and then get the Dex back with + finesse jewels added to our equipment:

    Example: You have full fortified on your items giving you a boost of an avg of 10-20 times +5 dex per jewel, or +50 or 100 added to your Dex.

    If you did a respec on your rogue and added 10-20 int you could benefit from the stat and get yoyr loss in Dex back from your jewels!

    I plan to try this with my rogue since I have 20 respecs. If it doesn't work I just re-respec but.....hmmmm.

  5. #5
    Junior Member Audreanna's Avatar
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    Quote Originally Posted by Kinpendragon View Post
    So, let me get this right. In affect, we rogues could boost our stats using added int and then get the Dex back with + finesse jewels added to our equipment:

    Example: You have full fortified on your items giving you a boost of an avg of 10-20 times +5 dex per jewel, or +50 or 100 added to your Dex.

    If you did a respec on your rogue and added 10-20 int you could benefit from the stat and get yoyr loss in Dex back from your jewels!

    I plan to try this with my rogue since I have 20 respecs. If it doesn't work I just re-respec but.....hmmmm.
    Actually, I would not advise doing this. Instead of adding Stat Points to INT, it's actually more cost efficient to use Mind Jewels in order to increase your INT. With Mind Jewels, you don't have to respec in order to reallocate your Stat Points. You can just remove the Mind Jewels whenever you want. Now keep in mind what your goal is when you add jewels. Mind Jewels give both mana and a little bit of damage while Water Jewels just gives only mana but more mana than Mind Jewels.

  6. #6
    Forum Adept Aprove's Avatar
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    Nice guide.
    Waiting for a sorcerer one

    Don't forget to add salt
    IGN(s): Aprove (Rogue - New) | Aproved (Sorcerer - Old)

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