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    Design Department Cinco's Avatar
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    Quote Originally Posted by KingFu View Post
    To reiterate, the stat=1 hit% ratios should be changed to 8dex/14int/40str = 1hit% from their current stats. All helm/wep/armor/shield items (potentially only ones that make a set/level 50+) should lose any hit% contribution they might give. Rings and faces should retain their hit boost. Lastly, the base hit% should be raised from 65% to 70. I think that'd almost entirely solve hit% issues across the board with only a few quick fixes.
    I like this. Will see what I can do for next update. Thanks.
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    Senior Member Waug's Avatar
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    Quote Originally Posted by Cinco View Post
    I like this. Will see what I can do for next update. Thanks.
    Hit debuff doesn't seems to work as intended, my blind at 9 (60%) should debuff opponent's ~130 hit% to significantly less than 100 and should have the effects accordingly but I didn't notice any such.

    You really need to tone down (4 piece wand set) mages, they all ruling everything else on arena, mana is really high, armor is pretty high.

    Also please make it clear that, we gonna have crafted 2h weapons or not eg Derex blaster, then we can actually have an clear picture about the situation.

    P.S. : I just did a little bit PvP with my bear and found, hellscream (60% hit debuff) is working and making opponent miss.
    Last edited by Waug; 01-12-2017 at 09:41 AM.

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    I suggest not rushing everyone and get better...love u bye

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    Senior Member Waug's Avatar
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    Quote Originally Posted by ozuce View Post
    I suggest not rushing everyone and get better...love u bye
    I suggest u to stay away from my thread IF you don't have anything valuable to add in this topic
    Last edited by Waug; 01-13-2017 at 11:09 AM.

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