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  Click here to go to the first Dev post in this thread.   Thread: Guild Battleground Guide

  1. #81
    Member Inan'hesh's Avatar
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    If chess were invented today as a computer game, gamers would all complain that "the queen was OP and needed to nerfed!"

    INAN'HESH
    Difficult times create strong people, strong people create peaceful times, peaceful times create weak people, weak people create difficult times

  2. #82
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    i have a silly question, to win the war do we have to kill all the team members a certain number of times or is it like when all team members of a team die then the opponent team wins, or like TDM first to 20 wins?

  3. #83
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    Quote Originally Posted by Justg View Post
    You just had a major event (Winter), you have a major system right around the corner (GBG), and we're about to unlock Tier 4 of the expansion.

    I realize that you want more more more but you should realize that there are limitations to how fast we can (or should) develop content.

    Relax and enjoy the game and the friendships you have there.
    No please no more events, we need time to rest a bit, enjoy the game and work on the things we wanna work on and improve. Thank you for the GBG and for the mausoleum boss kills nerf.

    I'm just loving the game along with the pace of how things are going.


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  4. #84
    New Member Jhonnyziin's Avatar
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    Bring more events that give pets (without having to buy with platinum or real money) please

  5. #85
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    10 vs 10 in blood beach sounds crowded cuz 5 vs clashes it self look crowded just an opinion.....

  6. #86
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    Quote Originally Posted by shadowronn View Post
    10 vs 10 in blood beach sounds crowded cuz 5 vs clashes it self look crowded just an opinion.....
    I doubt anyone does the 10v10 at all. A guild leader will ask another guild leader "How big of a team u want?" Then set the number to that and do the challenge.

    Players will create their own temp guilds probably to so can leave their main guild and challenge others to duels etc.
    Its just "MAX" 10 in a map, u can set the max to 1 if want, or w/e! Very Excited!

  7. #87
    Senior Member GoodSyntax's Avatar
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    Not for nothing, but with all the mausoleum runs I've done, I've only dropped ONE ankh! Kind of stingy, don't you think?

    With the poor quality drops and all, it's almost like we are being dissuaded from running the new maps.

    Am I missing something? Can't the ankh rate be higher in mauso? Much, much higher? Like whatever the rate percentage is now, add 40?

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  8. #88
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    Quote Originally Posted by Elleabridges View Post
    Battlegrounds with no wager do not require a Battleground Token...

    This still puts gm at a impossible situation if members want to wager there needs to be a way member can contribute to the plat cost of the wagee. Either by making them tradable or allowing master to select a battle master who can pay the plat.
    agree on this, i think we'll need to let officer or certain new guild membership who is able to accept/coordinate guild battle

    and a system to let players participating in the battle pay themselves, e.g. like hosting a single game/map in dota, i expect fully completed guild battle is:
    1. a host can issue challenge to a guild, and set wager, and decide rules like class limitation, turn on/off equal wager per player, etc
    2. we will be able to see list of challenges in our guild/social menu
    3. players from each guild will join the preparation room from challenge lists, and temporarily put some amount of gold (which will be returned automatically if the game is cancelled)
    4. host will be able to start the game after players from each guild fulfilled the wager cost, using a battleground token
    5. winners will simply get twice of amount of gold they waged when entering the room

    i think it should be no more complex than a hosted pvp game/map with being part of the guild as the restriction, and maybe wagering guild's reputation, rank, or name.

    and along with it, i hope regular pvp maps will also become hosted game like this, and removal of kill-based LB (and AP). instead, LB winner should be decided by game win count or game win ratio on games officiated by sts employee, be it league-like, or tournament-like.

    then there should be also guild pvp rank, that is decided by winning count or points gotten from winning guild-battles. also, guild battle should be limited by time, not by token, like one battle per day, and of course, winning against another guild with lower rank will not give points. and there should be also a limitation to avoid mercenary combatants, like forbidding combatant to participate in guild battle on the first week since moving to the guild.
    Last edited by extrapayah; 01-18-2017 at 11:23 AM.
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  10. #89
    Forum Adept Bluesparky's Avatar
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    The drop rate of ankhs is very low..At least should vary with the higher elite levels or in maus 1-4.

  11. #90
    Junior Member Methalica's Avatar
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    (PvP Maps) Disabled Speed Set! Not fair to all player's! And i hope the map development no rock's very hard for none speed set user to chase a sneaky rogue hiding and running from the rock's make it clear map! Fair and Clear! 100k likes

  12. #91
    Member Tippertwo's Avatar
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    Sorta like it, I just don't like the system update of guilds vs each other every 2 seconds. It gets on my nerves.



  13. #92
    Member Imback Al's Avatar
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    Pls nerf damage in battle grounds thx. I really don't enjoy getting one hit by tanks and mages let alone 24k crits from rogues .

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