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Thread: Damage outputs and dodge issues

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    Banned Dailyblues's Avatar
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    Default Damage outputs and dodge issues

    The amount of damage being done, to the amount you can heal and regen is crazy. For bears who have 45+ dodge at 35-45 or even at higher levels, its a rare chance you dodge anything.
    For pallies its useless cause you get easily over powered by full int mages.
    For only levels 75+ to get a damage nerf... You can get nuked by level 66 players???
    Its not an issue of skill at this point, its who can drain, beckon stomp, or just combo someone the quickest.
    At this point I give up, and am thinking of quitting...
    R.I.P. Pocket Legends PvP

    Sent from my SM-G900P using Tapatalk

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    Senior Member Burningdex's Avatar
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    no, dont quit. It still takes skill, just of a different type. PvP is now more focused on who can judge ranges better and nuke at the right time.

    those skills you mentioned, have always killed just as fast, it just happens even more faster now, if that makes sense.
    nothing lasts forever

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    Quote Originally Posted by Burningdex View Post
    no, dont quit. It still takes skill, just of a different type. PvP is now more focused on who can judge ranges better and nuke at the right time.

    those skills you mentioned, have always killed just as fast, it just happens even more faster now, if that makes sense.
    The skill your referring to is who can tap or click faster to nuke now. Before you had to time it just right, now you have to 3 tap and boom your dead. I rather spent another 100$ on a new set and PvP at cap where its semi fixed now.

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    Senior Member Burningdex's Avatar
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    Quote Originally Posted by Dailyblues View Post
    The skill your referring to is who can tap or click faster to nuke now. Before you had to time it just right, now you have to 3 tap and boom your dead. I rather spent another 100$ on a new set and PvP at cap where its semi fixed now.

    Sent from my SM-G900P using Tapatalk
    i get what you mean, i really do. but you can still kite the opponents nukes most of the time
    nothing lasts forever

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    Quote Originally Posted by Burningdex View Post
    i get what you mean, i really do. but you can still kite the opponents nukes most of the time
    If you read my other post about ranges and arena bugs, you'd understand even more. Not being rude.

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    Default Damage outputs and dodge issues

    Its actually fun low level now its not str winning every fight even though it still can.


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    Last edited by plpr; 01-11-2017 at 10:15 PM.

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    Quote Originally Posted by Burningdex View Post
    i get what you mean, i really do. but you can still kite the opponents nukes most of the time
    That's my issue with the update. As a mage, it's really frustrating not being able to heal off damage that otherwise wouldn't normally kill me. I'm dying to break blast from birds when normally I can just heal after break and have the upperhand. I'm dying to drain fire when normally I could heal off drain and be fine. I'm dying to beckon stomp (still) from dex bears all the time. It's dumb. Heal timing used to be a skill that you have to know as a mage, now it's just whoever uses skills faster (or whoever has the best internet, let's be honest).


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    cba to argue
    Last edited by Burningdex; 01-12-2017 at 07:14 AM.
    nothing lasts forever

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    Giving advantages to people with terrible internet!? That's definitely gonna break the game even more.

    If I have perfect ping my skills are gonna be slower than someone struggling to see what's going on? At that point, Pl is just a joke of a game.

    Sent from my SM-G900P using Tapatalk

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    cba to argue.
    Last edited by Burningdex; 01-12-2017 at 07:14 AM.
    nothing lasts forever

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