Originally Posted by
Waug
First off, thoughtful post should be appreciated but there are few concern -
Having a flat dodge cap simply means everybody would dodge same amount of hits on an average, which is AGAINST basics of pl, because dodge has been an advantage to specific class/gear, so when they don't have it, they have other advantages in the place.
Flat dodge cap also wouldn't serve the basic purpose to make PvP more than mostly luck based because then you also know why you suggested ~60% [>50%]which would still make mostly dodgy on an average.
Let's come to the class spefic dodge cap, as you also mentioned that this would take lots of tweaking BUT flat dodge cap also would take lots of tweaking because of the reason I already mentioned, some would loose the advantage of high dodge and some would have advantage of dodging same even though armor would be replacement, SIMPLY BECAUSE armor can't replace dodge directly BUT ARMOR CAN BE USED TO balance classes that means in both cases it would take lots of tweaking.
If you need tweaking, then simply best solution is to squeeze the percentage base stats and then in future bring new gear/cap etc in an way that these percentage based stats eg. dodge, hit%, crit etc remain in a healthy stat that means new gear/cap won't increase these stats. And then you can tweak other stats to balance classes and gear, this is pretty much long term and better solution, exactly this has been done mostly.
Also let me tell you even though dodgepoclypse quite dramatic name, dodge isnot totally eliminated, neither it should be if we don't wanna think something out of pl, rather dodge along with other % stats should remain in a healthy state.
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