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  Click here to go to the first Dev post in this thread.   Thread: Time to solve the LAST PIECE OF THE PUZZLE [Endgame Class Balance]

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    Quote Originally Posted by Waug View Post
    It totally focused on endgame as title says.

    After crit buff, mages crit get close to 100, so it doesn't matter that anyone else have more or not. As for other things, mages have other advantages too.
    But nerf affected whole game, now l66 bird buffed has 105 crit and mage only 70, how that's the advantage for mages? L71s rushing 66s with 40+ WORKING dodge, I'd go to any other level, but now, dodge and lower lvl mages are broken, because of nerf, at 56 pally with 80 hit manage to hit every single skill as I have 47 dodge. I really hope, that Cinco or any other mod, will take a look at broken dodge, and too op twink level mages.

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    Quote Originally Posted by Priorema View Post
    But nerf affected whole game, now l66 bird buffed has 105 crit and mage only 70, how that's the advantage for mages? L71s rushing 66s with 40+ WORKING dodge, I'd go to any other level, but now, dodge and lower lvl mages are broken, because of nerf, at 56 pally with 80 hit manage to hit every single skill as I have 47 dodge. I really hope, that Cinco or any other mod, will take a look at broken dodge, and too op twink level mages.
    That's what I said, this thread is to BALANACE ENDGAME not any other level and I've proposed the way that this implementations won't effect any twink level FURTHER.

    And as I already said, once endgame is fixed we can work on twink level if and only if devs want that.

    And for those who trying to troll here, endgame is in quite good position OTHER THAN INTER CLASS BALANCE issues and a very few holes eg. huge mana for examples. Without saying much FOR NOW, I'll explain this later after this last phase, if any.

    P.S. - I've updated my original post with little bit more facts quite a while ago, if anybody missed
    Last edited by Waug; 01-18-2017 at 11:48 AM.

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