Results 1 to 20 of 25

  Click here to go to the first Dev post in this thread.   Thread: Time to solve the LAST PIECE OF THE PUZZLE [Endgame Class Balance]

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Waug's Avatar
    Join Date
    Apr 2012
    Posts
    3,435
    Thanks Thanks Given 
    282
    Thanks Thanks Received 
    687
    Thanked in
    482 Posts

    Exclamation Time to solve the LAST PIECE OF THE PUZZLE [Endgame Class Balance]

    Lots of incredible but necessary steps have been taken and we are pretty much close to the golden era of pvp, at this stage it should not be leaved in any form, specially because there's huge gap between classes [to be exact, from Intex set for mages to everything else] and this should be the last phase, which is totally focused on balancing classes UNLIKE earlier puzzles to bring the PvP itself back to track mostly.

    There's no comparison between Derex set bird / Strax set bear with Intex set mages. INTEX mages >> DEREX bird / STRAX bear & DEREX bird ~ STREX bear . The gap is quite high, but after several buffs to strex set, it's comparable with Derex. So the solution is to nerf Intex or buff both Derex & Strex, but latter can be complex than the first one.

    And for that before going into stats, Let me propose two simple steps to sort it out -

    1> Total Mana pool for intex mages should be lowered by atleast 400 or more. [infect it should be lowered for any endgame set because no other class can utilize such huge mana & hybrid mages should get low mana]
    If we look back, we would find that the mana pool to health pool ratio of mages was never so high, when mana pool is such high along with armor so high, it get pretty much difficult for other classes that can't break Mana Shield (ms) to kill mages because they need to go through most of the mana pool + health pool. On the other hand mages damage is pretty much high to kill em in the mean time neither it's viable for the class that can break MS.

    Endgame item pieces eg. Intex, Derex, Strax pieces have 100, 90, 80 mana and even set bonus gives mana, whereas if we look at previous level cap items we'll find that they give negligible to no EXTRA mana atall. At high level, mana pool along with mana regen is already high, SO THERE'S NO POINT AT ALL TO ADD MANA ON ENDGAME PIECES AND SET BONUS. The mana should be totally eliminated from endgame pieces that by default would lower the mana by 400+. I don't wanna make it lengthy and post screen shots to show it.

    2> Endgame INT set/pieces armor should be lowered by 40 because Intex mages armor is quite high ~572 and has armor buff of ~+56, whereas Derex bird for ex. has ~ 504 armor with much less armor buff along with the fact that talon bird has less damage than Intex mage. Mages has already huge advantages eg MS, high heal etc. Which makes a huge gap between derex and intex.

    Name:  T1.png
Views: 351
Size:  271.3 KB

    Name:  T2.png
Views: 358
Size:  226.5 KB

    N. B : I don't wanna bring Blaster + derex set because I several times mentioned/asked and got no reply that there will be a derex blaster or not, that actually could change the equation but as for now even though blaster has high damage it's even more worthless against intex mages, so I keeping it outta situation.

    Last but not least : Speed bonus on arena
    Speed bonus on arena is enjoyable being quite fast paced but HAS HUGE ISSUE mostly because of latency and it's a global game, other countries (probably not all ) other than USA has ping atleast ~ 300 as I noticed from varous forum posts, instead having quite good net our ping can't be > 300 consistantly in general. In such situation, I do fear on arena to hit an opponent <8-10 m range with 12m skill because it doesn't hit the opponent if he WAS ACTUALLY getting away from me, you can understand all this because the latency is the actual culprit not letting it all happen in real time in our devices.

    Solution :
    Eliminate speed bonus from classy and most popular FOREST FIGHT & ROCKWALL FORTE, we can have this speed on other FFA/CTF arenas. If not then halve the extra speed atleast.

    Further Reading :

    -- The percentage based stats eg. Dodge, hit, crit etc should remain in a healthy state means if any new gear / cap arrives, if any, then these percentage based stats shouldn't be increased but the still new gears can be much powerful than the previous ones with other stats also can be balanced at the same time with other stats eg armor, damage.

    -- I'm quite sure the latest updates did break and MAKE some twink levels, leaving the twink field into a great new discovery field. So twinkers should take time to discover various levels and classes after that and ofc after endgame balance IF devs wants to work on twining levels & the community wants me, then I can do something systemically and bring everything under one roof and help solving MAJOR issues
    Last edited by Waug; 01-17-2017 at 09:02 AM.

Similar Threads

  1. Class Balance in PvP
    By Oezheasate in forum AL General Discussion
    Replies: 35
    Last Post: 05-26-2016, 02:33 PM
  2. Regarding Class Balance.
    By Madnex in forum AL General Discussion
    Replies: 74
    Last Post: 02-12-2015, 06:54 PM
  3. Class balance? Or You are not playing your class right?
    By epicrrr in forum AL General Discussion
    Replies: 32
    Last Post: 02-08-2015, 10:14 AM
  4. Replies: 49
    Last Post: 06-08-2014, 04:20 PM
  5. PVP, sugestions for Space Time and class balance
    By Joćo Penedo in forum AL Player vs. Player
    Replies: 8
    Last Post: 01-28-2013, 02:36 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •