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    Senior Member Dolloway's Avatar
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    No idea who asked for the damage cap to be increased by 20%. If anything, damage was already too high. Now 80 pvp seems like 1 skill kills again.

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    Design Department Cinco's Avatar
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    Quote Originally Posted by Dolloway View Post
    No idea who asked for the damage cap to be increased by 20%. If anything, damage was already too high. Now 80 pvp seems like 1 skill kills again.
    OH! The damage increase... I see.
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    Guardian of Alterra KingFu's Avatar
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    Quote Originally Posted by Dolloway View Post
    No idea who asked for the damage cap to be increased by 20%. If anything, damage was already too high. Now 80 pvp seems like 1 skill kills again.
    I agree. I especially feel anything below level 76 should remain unchanged. The major imbalances are present primarily in endgame. Levels 51-71 certainly didn't need a damage increase of any kind.

    I think the focus should be on lengthening fights and minimizing luck based variables, namely dodge. Raising both the damage and dodge caps is doing the opposite of that.

    Though I am in favor of the heal percentages being changed. Very appreciative of that part for endgame, though I am wary of it impacting below level 71 as well.
    Last edited by KingFu; 01-20-2017 at 04:43 PM.

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    Banned Kingzila's Avatar
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    Quote Originally Posted by KingFu View Post
    I agree. I especially feel anything below level 76 should remain unchanged. The major imbalances are present primarily in endgame. Levels 51-71 certainly didn't need a damage increase of any kind.

    I think the focus should be on lengthening fights and minimizing luck based variables, namely dodge. Raising both the damage and dodge caps is doing the opposite of that.

    Though I am in favor of the heal percentages being changed. Very appreciative of that part for endgame, though I am wary of it impacting below level 71 as well.
    " for pvp " there fixed that for you friend.

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