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  Click here to go to the first Dev post in this thread.   Thread: Community Preview | 1/25/17 | 2x Glintstone Coins, Battleground & Somberholt Tweaks!

  1. #21
    Member Mdy's Avatar
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    Nice update,
    I can collect some coins for alts,
    Can't wait for this year's lovecraft too.

    P/s: Please watch over the server. The game has been spiking for days.

    Sent from my ASUS_T00J using Tapatalk

  2. #22
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    Quote Originally Posted by Rudeboy View Post
    Any chances to bring 50% chances more to find exclusive four? I hunting them since long time and still didn't found any except skeleton one
    Would love that as well!
    Would make many players happy for a bit of effort hehe!
    And btw great updates in the last weeks, love that you are listening to the communitie's feedback (:

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  4. #23
    Senior Member TastyGoblin's Avatar
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    Yey cool update!

  5. #24
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    Balanced dark proc gun is bugged. It procs also on aa like toor fissures or cryistals of planar pendant and not on players

  6. #25
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    A few observations about battle grounds from a masters perspective
    1.The position combatant desperately needs to be as follows, master, officer, combatant, recruiters, members
    2. There needs to be a location for masters to go to find gbg challenges. It takes a good bit of my time to find challenges.
    3. Spawn killing is a problem would be better if there was a line the other team can't cross of a shield of some sorts. Some of our guilds have intentionally not doing this but not all.

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  8. #26
    Senior Member lissil's Avatar
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    Quote Originally Posted by intizamfamily888 View Post
    Regarding to battleground: Can we have Team colors with a bigger contrast to each other please. In a 10v10 its hard to identify enemies and own members@.@ Red and Blue like in normal CTF would be better.

    Gesendet von meinem ASUS_Z00AD mit Tapatalk
    Agree on this one. Green and yellow isn't easy to recognize especially with pet pools such as glowstick and slink.

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  10. #27
    Senior Member lissil's Avatar
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    Quote Originally Posted by Elleabridges View Post
    A few observations about battle grounds from a masters perspective
    1.The position combatant desperately needs to be as follows, master, officer, combatant, recruiters, members
    2. There needs to be a location for masters to go to find gbg challenges. It takes a good bit of my time to find challenges.
    3. Spawn killing is a problem would be better if there was a line the other team can't cross of a shield of some sorts. Some of our guilds have intentionally not doing this but not all.
    Yes, I'd prefer the combatants to be a tier above the recruiters as well. Easier to sort out the PvE and PvP players in a guild.

  11. #28
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    Quote Originally Posted by Elleabridges View Post
    A few observations about battle grounds from a masters perspective
    1.The position combatant desperately needs to be as follows, master, officer, combatant, recruiters, members
    2. There needs to be a location for masters to go to find gbg challenges. It takes a good bit of my time to find challenges.
    3. Spawn killing is a problem would be better if there was a line the other team can't cross of a shield of some sorts. Some of our guilds have intentionally not doing this but not all.
    If i remember correctly this was how it was described initially. It has created animosity in guild when lesser chars came in battleground and refused to sub out.
    Combatant should be a rank above recruiter

    Sent from my SM-S907VL using Tapatalk

  12.   This is the last Dev post in this thread.   #29
    Spacetime Studios Dev Justg's Avatar
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    Continuing the conversation here: http://www.spacetimestudios.com/show...pansion-Tweaks
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