1. No
2. LoL drop rates on anything of value. No income to be had just running elites (you know....actually playing the game). Why must everything be crafted, when, after all the Arcane Shards, Balanced Scales, etc., etc., you develop gear that, at best, is marginally better than the plentiful Legendaries? I also despise the no-warning one hit deaths (curse in particular). There is nothing in end game mechanics that I consider interesting anymore; it's all about trying to avoid one hit deaths (skill genuinely does not even come into play anymore) and minimizing cost per run, since there is no good way to make positive income based on farming.
3. No. I used to love the game. In fact, I was a super hardcore player that analyzed every facet of the game, devised strategies to farm efficiently, whether in a party or solo, and avidly supported the game and the community. But, now this has turned into a game of monopoly, gambling and crafting.....if I wanted all of that, I would have played in a different game. The only thing that keeps me here are the few friends that haven't left yet, and the memories of days long past, when farming was fun, skill was rewarded, and steady income could be had just playing the game as intended.
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