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Thread: Dex blasters still OP at endgame

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    Tournament & Ladder Leader XghostzX's Avatar
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    Default Dex blasters still OP at endgame

    I'd simply like to bring to attention that dex mages are incredibly OP at end game

    That is all, have a nice day everyone

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    Senior Member plpr's Avatar
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    Quote Originally Posted by XghostzX View Post
    I'd simply like to bring to attention that dex mages are incredibly OP at end game

    That is all, have a nice day everyone
    Yea i capped first day and an 80 derex blaster mage still could obliterate me (full intex).


    Sent from my iPad using Tapatalk

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    Senior Member 3pc's Avatar
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    Well i think they should fix firing rate its kinda slow for me and i hate it like that.

    ELITE

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    Senior Member Burningdex's Avatar
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    I did have a nice day, thanks.

    Is this, what, the 7th nerf in 2months? fun
    nothing lasts forever

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    Really glad i didn't race to cap to see int mage is still not viable...

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    Tournament & Ladder Leader XghostzX's Avatar
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    Maybe someday we'll be able to play PL without the frustration of unbalanced gear ._.

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    Yes, yes someday. Played with overpowered gear much!!!
    💇
    IDon'tReplyBack

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    Senior Member MightyMicah's Avatar
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    Quote Originally Posted by XghostzX View Post
    Maybe someday we'll be able to play PL without the frustration of unbalanced gear ._.
    I think on top of gear, there are a few foundational mechanics that need to be altered with each class to make PL capable of being balanced 100% (Or close to it. No game is perfectly balanced haha.)

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by MightyMicah View Post
    I think on top of gear, there are a few foundational mechanics that need to be altered with each class to make PL capable of being balanced 100% (Or close to it. No game is perfectly balanced haha.)
    I agree. I haven't logged on to PL very much lately just because the whole PvP environment is discouraging and particularly mundane with these random players running around with blasters.

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    Senior Member humiiii's Avatar
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    Quote Originally Posted by XghostzX View Post
    random players running around with blasters.
    Hey that's me

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    Guardian of Alterra KingFu's Avatar
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    Quote Originally Posted by XghostzX View Post
    Maybe someday we'll be able to play PL without the frustration of unbalanced gear ._.
    Abandoning hope for endgame and playing lower levels helps.

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by KingFu View Post
    Abandoning hope for endgame and playing lower levels helps.
    That's why David has my vote.

    #DavidforPLPresident

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    Banned Kurvy's Avatar
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    Quote Originally Posted by XghostzX View Post
    Maybe someday we'll be able to play PL without the frustration of unbalanced gear ._.
    Let's go back about 7 months. It was perfect then.

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Kurvy View Post
    Let's go back about 7 months. It was perfect then.
    It was perfect at the 56 cap

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    Quote Originally Posted by XghostzX View Post
    It was perfect at the 56 cap
    So many viable builds
    So many viable gear combos

    Sigh

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    Senior Member 3pc's Avatar
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    Quote Originally Posted by XghostzX View Post
    That's why David has my vote.

    #DavidforPLPresident
    Im with you davidddd

    ELITE

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    Senior Member Waug's Avatar
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    As the new items providing more armor and health but comparably less damage, I think blaster damage is fine at this time (Let me finish). Although I'd draw conclusion after ok'tal weapon and shield arrival, then the picture will be clearer.

    But if cinco read this, I'd request 3 important things for now, actually two, I'll save 1 for latter

    Int 4pc set require little bit more armor, if not implemented to existing int set but to the upcoming int set. If it's done properly then I don't think blaster will be needing damage nerf. It was really cleaver decision to increase refire cooldown time, that's a cleaver way to decrease auto damage over time

    Int 2h weapon is not scaled up as much as str & dex ones, more damage and bit more armor is required to compete with dex and str 2h weapons, it can be quite good alternative of 4pc int set.
    Last edited by Waug; 02-17-2017 at 10:26 AM.

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    Senior Member Burningdex's Avatar
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    Quote Originally Posted by Waug View Post
    As the new items providing more armor and health but comparably less damage, I think blaster damage is fine at this time (Let me finish). Although I'd draw conclusion after ok'tal weapon and shield arrival, then the picture will be clearer.

    But if cinco read this, I'd request 3 important things for now, actually two, I'll save 1 for latter

    Int 4pc set require little bit more armor, if not implemented to existing int set but to the upcoming int set. If it's done properly then I don't think blaster will be needing damage nerf. It was really cleaver decision to increase refire cooldown time, that's a cleaver way to decrease auto damage over time

    Int 2h weapon is not scaled up as much as str & dex ones, more damage and bit more armor is required to compete with dex and str 2h weapons, it can be quite good alternative of 4pc int set.
    You're infect back :O
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