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  Click here to go to the first Dev post in this thread.   Thread: Why are the new pets made unstashable?

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    Default Why are the new pets made unstashable?

    Hey,

    First of all, I can understand why it is made untradable, so more ppl spend plats. Ok.

    But why is it unstashable too? Would have bought one to use it on several toon, but since I can't stash it, I won't buy.
    I don't see a good reason for that.

    Plus, why were the Buy Character Slot went from 5 to 50, and the Inventory Upgrade went from 5 to 25 ?

    Bad changes imo
    IG : Antroos 85 mage, Nozzen 85 bird

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    Design Department Cinco's Avatar
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    Will consider making the Pets stashable :-)
    They won't be made tradeable 'cause of the inherent exploits with the content, etc.

    Characters are considerably more valuable now that the game goes up to Level 85. Items are, too. Prices increased accordingly.
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    Thanks !

    11
    IG : Antroos 85 mage, Nozzen 85 bird

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    Oh Darn... (Inventory from 5 to 25) lol. But I understand cinco. Wishing i didn't this earlier now lol.
    Sebbyc-110

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    Quote Originally Posted by Cinco View Post
    Will consider making the Pets stashable :-)
    They won't be made tradeable 'cause of the inherent exploits with the content, etc.

    Characters are considerably more valuable now that the game goes up to Level 85. Items are, too. Prices increased accordingly.
    I can see why you made them untradable - but I agree I think they should be stashable as many people have many toons that they farm on when they get 3x from daily

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    Quote Originally Posted by Cinco View Post
    Will consider making the Pets stashable :-)
    They won't be made tradeable 'cause of the inherent exploits with the content, etc.

    Characters are considerably more valuable now that the game goes up to Level 85. Items are, too. Prices increased accordingly.
    The graphical issues were fixed with the hand off item shields but not with the new halo effect of new sets. Could this be fixed as well. The halo pops out any vanity helm.

    Sent from my LG-H918 using Tapatalk

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    Quote Originally Posted by JungleGold View Post
    The graphical issues were fixed with the hand off item shields but not with the new halo effect of new sets. Could this be fixed as well. The halo pops out any vanity helm.

    Sent from my LG-H918 using Tapatalk
    Its just like how the set bonus effect never goes away no matter what vanity you wear, don't see why this should be removed
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    Quote Originally Posted by Groaning View Post
    Its just like how the set bonus effect never goes away no matter what vanity you wear, don't see why this should be removed
    Was just pointing it out for cosmetic reasons. I see the halo overlaps with any vanity helm and looks ugly 😁 lol. Didn't think anyone actually liked it.

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    Quote Originally Posted by JungleGold View Post
    Was just pointing it out for cosmetic reasons. I see the halo overlaps with any vanity helm and looks ugly �� lol. Didn't think anyone actually liked it.

    Sent from my LG-H918 using Tapatalk
    ohh :< I actually think it looks quite nice
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    The new pets look fantastic, loving the purple.

    Please make the pets stashable.

    And reconsider the benefits of making the pets tradable. It means more pets bought for plat resulting in more income for STS. If the Pets are made exclusive, this is another reason for the black market to rise up and sell accounts that have these special pets.

    I would rather walk with a friend in the dark, than alone in the light.
    -Helen Keller

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    Quote Originally Posted by Fwend View Post
    The new pets look fantastic, loving the purple.

    Please make the pets stashable.

    And reconsider the benefits of making the pets tradable. It means more pets bought for plat resulting in more income for STS. If the Pets are made exclusive, this is another reason for the black market to rise up and sell accounts that have these special pets.
    I certainly agree here. Having the pets be untradeable seems rather counter productive. I don't feel exceptions should start being made since it'll just open up another can of worms.

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    If you won't make pets tradable, also consider making them purchasable for both plat and gold instead of just plat.

    I'd be willing to spend like 100m to get Lat.ko just because it can help me so much in maps and I can use it to level chars.

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    Quote Originally Posted by Dolloway View Post
    If you won't make pets tradable, also consider making them purchasable for both plat and gold instead of just plat.

    I'd be willing to spend like 100m to get Lat.ko just because it can help me so much in maps and I can use it to level chars.
    Uhh yeah thats the whole point. Gotta pay plat for something extremely good. Everyone has gold.

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    Quote Originally Posted by Bazinga! View Post
    Uhh yeah thats the whole point. Gotta pay plat for something extremely good. Everyone has gold.
    People will just buy accs with the pets off the black market for lowered prices.

    Since 'everyone has gold', this discourages people selling or buying stuff on the black market.

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    Quote Originally Posted by Dolloway View Post
    People will just buy accs with the pets off the black market for lowered prices.

    Since 'everyone has gold', this discourages people selling or buying stuff on the black market.
    If I had to give my opinion about the black market, then I would say that STS shouldn't interfere. There are bound to be some people who buy accounts / items for real money. The only other option is to make the game completely free.

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    Quote Originally Posted by Cinco View Post
    Will consider making the Pets stashable :-)
    They won't be made tradeable 'cause of the inherent exploits with the content, etc.

    Characters are considerably more valuable now that the game goes up to Level 85. Items are, too. Prices increased accordingly.
    I've a proper solution of "inherent exploits", here it is -

    You'll purchase / get the trad-able & stash-able pet without any kinda ability, but TO MAKE IT EFFECTIVE you'll have to craft it (just one hit craft, beast master can do that) once it's crafted, it won't be tradable anymore, even mayn't be stashable anymore but it will gain all the abilities that it have right now, that's how it will get BOUND TO ONE TOON or one account to use which ever is preferable.

    For fun pupose, you may call it buying egg, rather pet and call the crafting - hatching. So you buy ineffective egg of pet then hatch it to be effective and let it become acc/toon bound aka tame pet
    Last edited by Waug; 02-28-2017 at 07:26 AM.

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    Quote Originally Posted by Waug View Post
    I've a proper solution of "inherent exploits", here it is -

    You'll purchase / get the trad-able & stash-able pet without any kinda ability, but TO MAKE IT EFFECTIVE you'll have to craft it (just one hit craft, beast master can do that) once it's crafted, it won't be tradable anymore, even mayn't be stashable anymore but it will gain all the abilities that it have right now, that's how it will get BOUND TO ONE TOON or one account to use which ever is preferable.

    For fun pupose, you may call it buying egg, rather pet and call the crafting - hatching. So you buy ineffective egg of pet then hatch it to be effective and let it become acc/toon bound aka tame pet
    For once I agree with you. And I actually think this is a great idea.

    Since your introducing an AL concept into PL with the 'beastmaster' and everything, why not do the complete thing and make trade-able eggs, which become untrade-able after it is hatched, just like in AL.

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    Quote Originally Posted by Groaning View Post
    ohh :< I actually think it looks quite nice
    Ok ok SORRY 😥

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    Quote Originally Posted by JungleGold View Post
    Ok ok SORRY ��

    Sent from my LG-H918 using Tapatalk
    no need to apologize, you can have your own opinion
    BestChuck Inflated, Vonc Overrated, Flashx Outdated, TSM Eliminated!
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