Originally Posted by
Minisalami
Well, after reading Avarees additions to his post I asked myself why things seem to work for him but not for me.
In another thread I found some info what device he's playing on and it turns out he's using Apple with iOS and I myself use different android devices. Could this be the problem ? Turns out it seems so.
Mainly i am playing AL on a modern Android 7.X 64-bit device with more th enough horsepower and ram to handle AL.
So, why are these problems then ?
Tested with an old Android 6 32-bit yesterday and had no problems at all.
Strange.
It turns out that STS seems to use a rather old developers kit witch does not optimize the code for newer androids, ie. the client can't coop very well with 64-bit and all the additional functionality Google implemented when it comes to improve battery life.
What I have to do now, after the update, is to go to application level and to switch of all these automatic functions for AL giving me a huge improvement in gameplay. Why this is necessary now, after the very latest al update but wasn't before is a question for the devs. I don't know.
Perhaps timing problems in a multi threaded environment ?
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