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Thread: about how event boss is randomized

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    Default about how event boss is randomized

    it has been the 4th times that goblin event bosses is randomized by the lowest tier in party
    and many has been complaining about it since the 2nd times

    i hope you really understand the pain of soloing as a warrior because of not able to find party with equal tier

    bosses are all scaled, unlike 2017's hugthulu which had same difficulty (even though we have 2k damage weapons now), bosses in this event is harder compared to last goblin event, using gears with equal rarity. yet, boss gold drop doesn't match to the current season's bosses gold drop.

    it seems like you always remember to scale down things (hugthulu, goblin chest content), but you forgot things that needs to be scaled up (gold drop, gear effectiveness compared to bosses difficulty)

    please seriously take inputs from your players/customers, thanks, it's been the same complaint since 3 years ago...
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    Default

    also i noticed there are few things unusual with scaling that come with the new client

    i noticed that enemies' health and damage doesn't increase by number of players in party anymore, although this is going to the right direction (imho) but it should be clarified by devs/mods, and it seems like it scaled as if we have full 4 party members in every maps (although i can only confirm for maps that i solo on daily basis), where we are still under impression that maps stop scaling at 3 party members.

    and less relevant thing is mobs in daily minstrel quest have become grayed now (usually it is blue, scaled to our level)
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    Default

    Actually just remember stun and perm freeze. Oh, and Korruption if you must. Now go get those crates and keys.

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