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  1. #1
    Senior Member plpr's Avatar
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    Quote Originally Posted by Waug View Post
    As said already, it was implemented before then GUESS WHAT, after getting revived a high damage class rek every one sitting behind the orb, even 1 sec is a lot for to kill all as enemy team already highly likely on low health.

    The thing that should work is a one way gate in the spwn room, you can exit but can't re enter through the spawn gate.
    Lol what orb? Also the only reason a spawn invincibility woukdnt work is boosters that want kills. Literally has no flaws with the two second idea i had by the time two seconds passes you just make it out of the spawn area so it affects nobody except yourself and spawn trappers.


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    Senior Member Congeniality's Avatar
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    Quote Originally Posted by plpr View Post
    Lol what orb? Also the only reason a spawn invincibility woukdnt work is boosters that want kills. Literally has no flaws with the two second idea i had by the time two seconds passes you just make it out of the spawn area so it affects nobody except yourself and spawn trappers.


    Sent from my iPad using Tapatalk
    It was implemented on mage and paladin revive as well. It was really unbalanced. I like the idea of the one way gate to spawns.

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