I mean if its like 3v1 ctf and they are in your spawn you have no chance. I say 2 second invulnerability. In ctf only, no need to implement in non ctf as spawns are normally decent.
Sent from my iPad using Tapatalk
I mean if its like 3v1 ctf and they are in your spawn you have no chance. I say 2 second invulnerability. In ctf only, no need to implement in non ctf as spawns are normally decent.
Sent from my iPad using Tapatalk
As said already, it was implemented before then GUESS WHAT, after getting revived a high damage class rek every one sitting behind the orb, even 1 sec is a lot for to kill all as enemy team already highly likely on low health.
The thing that should work is a one way gate in the spwn room, you can exit but can't re enter through the spawn gate.
Lol what orb? Also the only reason a spawn invincibility woukdnt work is boosters that want kills. Literally has no flaws with the two second idea i had by the time two seconds passes you just make it out of the spawn area so it affects nobody except yourself and spawn trappers.
Sent from my iPad using Tapatalk
Bookmarks