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  Click here to go to the first Dev post in this thread.   Thread: Pocket Legends adjustments.

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    Senior Member Rehired's Avatar
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    Default Pocket Legends adjustments.

    I, along with tons of others would appreciate it if you guys could remove the adjustment you guys implemented that was supposed to make a balanced Pocket Legends. Now, it all depends on dodge and hit. Also, you guys made everything tradeable, which, was most likely a mistake. Thirdly, there was this adjustment that made pvp games only render from two levels higher or lower. When it was five levels it was way better. Hopefully, enough people agree with one of these so you guys would have mercy on Pocket Legends.

    This is supposed to be a softer approach than the one earlier.
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    Spacetime Studios Dev Justg's Avatar
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    Default

    Quote Originally Posted by Rehired View Post
    I, along with tons of others ...
    Better approach

    We appreciate your opinion, but you speak for you. Not "tons of others".
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    Senior Member Rehired's Avatar
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    Quote Originally Posted by Justg View Post
    Better approach

    We appreciate your opinion, but you speak for you. Not "tons of others".
    If others agree, will you guys consider the changes?
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    Senior Member Congeniality's Avatar
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    Quote Originally Posted by Rehired View Post
    If others agree, will you guys consider the changes?
    I like the changes, down with twink PvP! I like to see a player base that strives to level up and participate in the endgame community, where the strong community should be. I love the changes and hope more come to incentive-ize leveling up.

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    Senior Member Dolloway's Avatar
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    Default

    It all comes down to what makes money.

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    Default

    Quote Originally Posted by Rehired View Post
    Also, you guys made everything tradeable, which, was most likely a mistake.
    This was to stop a big part of the black market community and I defently think this helped allot.
    So I do not agree on that, this is ectually a good thing.

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