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    Senior Member Dolloway's Avatar
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    Yeah, when I'm fighting with my bird against other birds, the fights depend on who dodges more. You can basically shoot any combo and have the same success rate.

    But I feel as if birds and int mages didn't have dodge, they would die instantly because the armor/health isn't high enough. Whenever my bird doesn't dodge, I die in two hits to other birds because of the excessive dmg. We also have to keep in mind that any impact on dodge may impact PVE greatly. The dodge is what is keeping a lot of people alive in PVE for greater periods of time, not so much the armor since it has a cap.

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    Senior Member Congeniality's Avatar
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    Quote Originally Posted by Dolloway View Post
    Yeah, when I'm fighting with my bird against other birds, the fights depend on who dodges more. You can basically shoot any combo and have the same success rate.

    But I feel as if birds and int mages didn't have dodge, they would die instantly because the armor/health isn't high enough. Whenever my bird doesn't dodge, I die in two hits to other birds because of the excessive dmg. We also have to keep in mind that any impact on dodge may impact PVE greatly. The dodge is what is keeping a lot of people alive in PVE for greater periods of time, not so much the armor since it has a cap.
    I feel like talon vs talon is ok from what I see. I'm no expert, do you think a blaster nerf so fights are longer would help?

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    Senior Member Dolloway's Avatar
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    Quote Originally Posted by Congeniality View Post
    I feel like talon vs talon is ok from what I see. I'm no expert, do you think a blaster nerf so fights are longer would help?
    Well, talon has less dmg but 8-9 more dodge than blaster. So when dodge plays little role in the fight, I'd say it's more skillful because it takes more dmg/skills to kill your opponent and you can't get away nearly as much with random combos like you can in blaster fights. When dodge does play a role in the fight and either you or your opponent misses a crucial skill like root(s), the one who dodges most likely wins the fight. If I had to name what a properly balanced talon set looks like, I'd probably go with the sentinel talon set. Decent/Moderate dmg with moderate dodge.

    As for blasters, I think that the problem is the combination of both excessive dmg and dodge which makes fights less skillful. We have never had this much dodge on bow sets because they were not made for this much dodge. They are supposed to allow users to be dmg dealers that have low defense, which includes armor and dodge. My ideal bow set would have between 7-15 dodge, with the main dodge coming from buffs which in turn would make buffs that much more valuable. Right now, with the high dodge, evasion is much less valuable than it was before especially if it is true that there is a dodge cap around the 40-60 range.

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