Page 8 of 8 FirstFirst ... 678
Results 141 to 155 of 155

  Click here to go to the first Dev post in this thread.   Thread: Update | 5/18/17 | NEW Artifact System, new Heroic Pets, Blinky Bug Fix

  1. #141
    Member
    Join Date
    Jan 2016
    Posts
    224
    Thanks Thanks Given 
    194
    Thanks Thanks Received 
    26
    Thanked in
    23 Posts

    Default

    I never drop them either victus frags

    Sent from my SM-P550 using Tapatalk

  2. #142
    Senior Member Abuze's Avatar
    Join Date
    Aug 2016
    Location
    Guildhall
    Posts
    1,103
    Thanks Thanks Given 
    259
    Thanks Thanks Received 
    493
    Thanked in
    240 Posts

    Default

    Quote Originally Posted by xiziviqi View Post
    Why I never get victus rune?where place drop victus rune?
    Supposed victus only drops at lvl 1-29 (a dev said lv30 too but some didn't loot victus frags there).

  3. #143
    New Member
    Join Date
    Feb 2013
    Posts
    1
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Question, why am I not gaining kills in ANY stage? Killing many and gaining none for it.

  4. #144
    Senior Member PatD's Avatar
    Join Date
    Mar 2016
    Location
    Québec
    Posts
    1,874
    Thanks Thanks Given 
    848
    Thanks Thanks Received 
    738
    Thanked in
    414 Posts

    Default

    i was very enthusiastic at first but when i realized that only lvl1-30 could drop the victus fragment, then my fun as blow big time!! and since the update i notice a lot of deception from many players, please make both kind of fragment droppable by all level and increase the amount of fragment per run! (maybe 1-5 fragment) thank you!

  5. The Following 2 Users Say Thank You to PatD For This Useful Post:


  6. #145
    Banned
    Join Date
    Oct 2015
    Posts
    31
    Thanks Thanks Given 
    18
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Hi Chad,

    Just wondering when you are going to read my email about my account. I'd really like to play soon. Thanks!

  7. #146
    New Member
    Join Date
    Apr 2017
    Posts
    7
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Thanks, very good post

  8. #147
    Member eis's Avatar
    Join Date
    Nov 2015
    Location
    belarus
    Posts
    54
    Thanks Thanks Given 
    12
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Good job, Interest in the game appeared

  9. #148
    Member
    Join Date
    Apr 2017
    Posts
    121
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Yess finally ////

  10. #149
    Senior Member Loot's Avatar
    Join Date
    Nov 2016
    Posts
    964
    Thanks Thanks Given 
    43
    Thanks Thanks Received 
    28
    Thanked in
    21 Posts

    Default

    Can you guys update the story line? Because its short so this games best area to have fun in is only PVP
    Last edited by Justg; 05-26-2017 at 09:55 AM. Reason: less drama

  11. #150
    Senior Member Serancha's Avatar
    Join Date
    Dec 2012
    Location
    Vancouver, Canada
    Posts
    4,218
    Thanks Thanks Given 
    1,047
    Thanks Thanks Received 
    2,890
    Thanked in
    1,042 Posts

    Default

    Quote Originally Posted by DarrenPR View Post
    You get 3 free entrances per day. 1 free entrance per hour. This is with the quests. That is a maximum of 27 entrance tokens per day assuming a player plays 24/7.
    Each boss you kill guarantees you 1 fragment as far as I've been able to tell. So this is a maximum of 27 fragments per day.
    Looking at the crafting table, it requires 10+20+40+80+160 of each rune to upgrade to arcane.
    Summing that together, we get 310 of each rune, or 620 runes in total to upgrade to arcane artifact.
    It requires 25 fragments to purchase 1 rune.
    So, 620 runes * 25 fragments each rune = 15,500 fragments total to upgrade to arcane.
    15,500 fragments at a rate of at most 27 per day assuming playing nonstop every day is just over 574 days of nonstop in game play time to farm the fragments for arcane artifact.

    So, yes, technically free-to-play has the opportunity to craft these artifacts from purely farming, but somebody somewhere needs to come to the realization that players don't get excited for 1.5 years required to grind for 1 single item.

    Arcane Legends was originally marketed as a pick-up-and-play game for mobile players. A game where you could do a quick run or two while waiting at a bus stop, or on your lunch break at work. A few seasons ago, it was changed so that running the new maps REQUIRED you to be in a party - even for the normal level maps. This completely negates the entire "casual" model and led to a lot of frustration. When I could no longer solo the current season's maps, that was the end of it for me, and is why so many of the season 1-4 players are no longer in game.

    Adding to that, the extremely low drop rates and hundreds of hours grinding just to acquire a single item, made the game both no longer fun and (for many) no longer worth playing. A lot of the original players were adults with jobs and families who don't have 40-80 hours a week to play a game, let alone wait around for an hour (or more) each time to get a party together that is sufficiently skilled to do any proper farming.

    I realize everything changes over time, but situations like this one are so far from the original concept of the game that it's not the same entity anymore, and that is sad.
    You never know what you can do until you try
    There are two ways of doing something: right, and again.

  12. The Following 5 Users Say Thank You to Serancha For This Useful Post:


  13. #151
    Senior Member Spell's Avatar
    Join Date
    Aug 2013
    Posts
    2,444
    Thanks Thanks Given 
    1,474
    Thanks Thanks Received 
    758
    Thanked in
    377 Posts

    Default

    Quote Originally Posted by Serancha View Post
    Arcane Legends was originally marketed as a pick-up-and-play game for mobile players. A game where you could do a quick run or two while waiting at a bus stop, or on your lunch break at work. A few seasons ago, it was changed so that running the new maps REQUIRED you to be in a party - even for the normal level maps. This completely negates the entire "casual" model and led to a lot of frustration. When I could no longer solo the current season's maps, that was the end of it for me, and is why so many of the season 1-4 players are no longer in game.

    Adding to that, the extremely low drop rates and hundreds of hours grinding just to acquire a single item, made the game both no longer fun and (for many) no longer worth playing. A lot of the original players were adults with jobs and families who don't have 40-80 hours a week to play a game, let alone wait around for an hour (or more) each time to get a party together that is sufficiently skilled to do any proper farming.

    I realize everything changes over time, but situations like this one are so far from the original concept of the game that it's not the same entity anymore, and that is sad.

    Very welll said +1

  14. #152
    Senior Member nightmaresmoke's Avatar
    Join Date
    Feb 2013
    Location
    Into the abyss..
    Posts
    1,644
    Thanks Thanks Given 
    424
    Thanks Thanks Received 
    343
    Thanked in
    190 Posts

    Default

    Any preview for elondrian event?

    "An eye for an eye, a tooth for a tooth, evil for evil"

  15. #153
    Star Guard octavos's Avatar
    Join Date
    Jun 2011
    Location
    Playing AL
    Posts
    4,189
    Thanks Thanks Given 
    920
    Thanks Thanks Received 
    1,080
    Thanked in
    561 Posts

    Default

    Quote Originally Posted by Serancha View Post
    Arcane Legends was originally marketed as a pick-up-and-play game for mobile players. A game where you could do a quick run or two while waiting at a bus stop, or on your lunch break at work. A few seasons ago, it was changed so that running the new maps REQUIRED you to be in a party - even for the normal level maps. This completely negates the entire "casual" model and led to a lot of frustration. When I could no longer solo the current season's maps, that was the end of it for me, and is why so many of the season 1-4 players are no longer in game.

    Adding to that, the extremely low drop rates and hundreds of hours grinding just to acquire a single item, made the game both no longer fun and (for many) no longer worth playing. A lot of the original players were adults with jobs and families who don't have 40-80 hours a week to play a game, let alone wait around for an hour (or more) each time to get a party together that is sufficiently skilled to do any proper farming.

    I realize everything changes over time, but situations like this one are so far from the original concept of the game that it's not the same entity anymore, and that is sad.
    I just logged in to say yes to this.
    http://www.spacetimestudios.com/image.php?type=sigpic&userid=54483&dateline=131136  6901
    PL-Ghosts | SL-DL-AL- Ghost | SL-DL-AL-Octavos

  16. #154
    Senior Member Kakashis's Avatar
    Join Date
    May 2013
    Location
    Hidden Leaf
    Posts
    4,284
    Thanks Thanks Given 
    1,455
    Thanks Thanks Received 
    1,084
    Thanked in
    649 Posts

    Default

    Quote Originally Posted by Serancha View Post
    Arcane Legends was originally marketed as a pick-up-and-play game for mobile players. A game where you could do a quick run or two while waiting at a bus stop, or on your lunch break at work. A few seasons ago, it was changed so that running the new maps REQUIRED you to be in a party - even for the normal level maps. This completely negates the entire "casual" model and led to a lot of frustration. When I could no longer solo the current season's maps, that was the end of it for me, and is why so many of the season 1-4 players are no longer in game.

    Adding to that, the extremely low drop rates and hundreds of hours grinding just to acquire a single item, made the game both no longer fun and (for many) no longer worth playing. A lot of the original players were adults with jobs and families who don't have 40-80 hours a week to play a game, let alone wait around for an hour (or more) each time to get a party together that is sufficiently skilled to do any proper farming.

    I realize everything changes over time, but situations like this one are so far from the original concept of the game that it's not the same entity anymore, and that is sad.
    I will also add that even after looting the arcane artifact, other than the vanity orb effect, essentially your stats climbs to as if you had a voice set out of the mauso area. It's a nice huff, but not the end all ultra op as it used to be. You'll hit a little harder, still die in pve, and ultimately its just another item in the game. I look forward to owning it one day, but won't kill myself over getting it.
    IGN: Kakashi <Deviant Misfits> - We run PVE!

  17. #155
    Senior Member Fearrr's Avatar
    Join Date
    Jun 2016
    Location
    New York
    Posts
    1,489
    Thanks Thanks Given 
    1,145
    Thanks Thanks Received 
    297
    Thanked in
    177 Posts

    Default

    Nice update! Perfect time to comeback to AL ^_^
    Last edited by Fearrr; 05-31-2017 at 02:52 PM.
    Imagine for the last 3 Years while being in your 20’s following another dude around the Internet...F Pathetic..Scll#TrannyActivity🤡🤮

Similar Threads

  1. Replies: 98
    Last Post: 10-13-2016, 02:35 PM
  2. Replies: 59
    Last Post: 09-22-2016, 01:20 PM
  3. Special System Preview: Item Awakening
    By Justg in forum AL Announcements
    Replies: 118
    Last Post: 09-17-2016, 01:16 AM
  4. Replies: 44
    Last Post: 09-03-2016, 11:37 PM
  5. Replies: 72
    Last Post: 04-03-2015, 02:56 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •