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  Click here to go to the first Dev post in this thread.   Thread: Update | 5/18/17 | NEW Artifact System, new Heroic Pets, Blinky Bug Fix

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  1. #1
    Senior Member Sheentaro's Avatar
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    Imo , these artifacts definitely deserve a buff

    the time , effort and money doesnt compensate.

    ☆[•Kinda sad but hella rad•]☆
    Last edited by Sheentaro; 05-19-2017 at 04:26 AM.

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    Forum Adept Slamdk's Avatar
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    Really hope you will fix this fast.
    Kozner quest is Always available but you can't take it. better make something like ministrel where it says "come back in ..." so we can understand better when we can take it and when not.
    Made my first run with War (level 61). 3 lives lost, 90+ mana potion used, 50+ health potion (and i use heal, juggernaut, rally cry and pick up every planar pendant cristal), 3 pets consumed, total time something like 40 minutes.
    Better make it party open or change the level difficult.
    And all the gain was 1 magma fragment.

    You need 15.500 fragment (half magma and half victus) to craft an arcane artifact. if i need 15.500 runs in this map and it takes 40min each i'll spend something like 10.300 hours in this map.
    The same time spent in mausoleum will let me buy the artifact from auc and leave me with at least other 500m gold (plus all drops i can find in maps). I really think this map will need some adjustement...

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    Nice bro xd

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    Senior Member PatD's Avatar
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    Thanks for this great update STS! i love the idea of that solo map, but what people have to understand is that this is a very long term quest, u cant have the arcane in a cpl of day, u have to do this like a daily quest and at some points it will pay out!!
    what make me very happy is that my voice set bonus is working in the new map!!! so for all the voice set hater i say HAHAHA! i knew it was a good investment!! Firstly bcz STS implement the 10k gold chest in Somberholt and now because we can use the set in the new map!!!(So i think the set will keep its value for a while even after new lvl cap) Thanks very much for that!! But on a side note maybe u should lower the plat price for entering the map!! overall very happy with the update!! THX!

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    Forum Adept Isian's Avatar
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    Can sts please consider to make the Hourly quest visible in the repeatable quest section when the player is not in the Forgotten ruins? Hard to know whether the quest is ready unless enter there and check.

    Trinity Knights Officer
    Lynnsmith | Isianl

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    Quote Originally Posted by Isian View Post
    Can sts please consider to make the Hourly quest visible in the repeatable quest section when the player is not in the Forgotten ruins? Hard to know whether the quest is ready unless enter there and check.
    if you go in menu->avatar->elixir
    you can see that you have a elixir that says "krozner is busy!"
    Click image for larger version. 

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    Senior Member Abuze's Avatar
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    Would be better if devs not only tested things more before releasing but also did LIVE streamings of the newly released content. This way they could see for their selves if everything works as intended. Also if they decide to do LIVE streams don't use maxed out gear only, sure it's good to use this for promoting the extra benefits of having that maxed out gear but also show the average player with average gear that it's do able without out farming deaths.

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    Forum Adept Azemeazed's Avatar
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    Good update, i like when things are hard in game and when some items are really rare.
    Only thing should be changed imo is to lower monsters health if my bros warriors are playing it couse its not fair

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    Things they did right
    1 artifact is useful and will help in pve and pvp
    2 Not easily obtained which means prices wont drop for a long time for harder to get relics
    3 dailys and hourlys to get tokens to access new map will ensure everyone has fair shot (not counting plat users)
    4 mages in new map dont curse.
    What I think is wrong
    1 Map will prove to be difficult for average geared players
    2 25 boss daily takes too long to complete, not everyone has that free time
    3 same with 1000 mobs it requires speed set basically
    4 takes way too may runes to craft artifact. To get arcane artifact would take 15000 runs plus. We have lives outside of al you know.
    Last edited by Justg; 05-19-2017 at 02:41 PM. Reason: opinion, not fact

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    I agree with your last "what i think is wrong" opinion
    It takes you 15500 frags to craft an arcane artifact and an average hardcore player gets 10 tokens a day
    So if my math is correct it will take 1550 days thats over 4 years and idk why they wanna take it that long
    1000 frags sounds reasonable that will take atleast 100 days for solo players

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    This is how the devs tested this new map haha (real screen shot, no editing). All jokes aside would love to see this vanity come around this winter.Click image for larger version. 

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    I think its ok update ... soloed a few maps and got it done after a few tries ...a lot of mobs stacked in 1 area isn't good for a pt of 1 imo...in map u encounter adjoining paths with mobs at each corner so as u approach and try to pull 2 mob ..all converge ( like 40 mob) ...not a good thing but challenging (really challenging) ...I do understand its permanent fix and I wouldn't want to deduct quest or anything since I don't agree it takes that long to complete even without ss... kt4 works for both quests and I don't think its bug since low lvls are suppose to b able to run maps too and even a lvl 10 can solo kt4 in a min or 2) ... so my suggestions would b ...
    1. make content more clear when releasing ( to this point I still don't understand how to get victus frags except from store and I'm hopin its not only plat purchase )
    2. quit reconditioning bosses and gears and put in some actual work on 'NEW' content ( this should've been #1 but don't get hung up on timin of points )
    3. boss should drop something other than just frags and ankh and occasional artefact ( what about eggs/chest/gear/lixes/gold even ... u already have to soloa map for about 10 mins and all u get is 1 frag when u need thousands... idk where u get ur ideas and what ur intentions are for/when droppin new content but it doesn't seem as tho u put much thought into players runnin these maps over time )
    4. put a tr or something at end of a few paths instead of fighting thru that maze of mobs and all the dead ends before u actually find correct path ( something...anything other thatn 1000 dead ends before boss that drops just a frag)
    5. rethink the plat cost per entry as was said previously (25 plat for 1 frag or ankh or both or artifact just isn't worth it ...that's 5 runs in m5-6 where in just 1 run if u drop even a legend gear u got more profit than ruins for a yr ...really not worth it imo)

    p.s Respect the play
    Dont hate the player ..hate the game

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    Luminary Poster Energizeric's Avatar
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    As I said in my earlier post, I'd love to run this dungeon with my level 10 sorcerer. But how do I get the tokens with my level 10 sorcerer? I cannot enter Glintstone, Underhul or Mausolem, so how can I do the quests? I cannot even enter Kraken Tombs.

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    Member loyti's Avatar
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    Quote Originally Posted by Energizeric View Post
    As I said in my earlier post, I'd love to run this dungeon with my level 10 sorcerer. But how do I get the tokens with my level 10 sorcerer? I cannot enter Glintstone, Underhul or Mausolem, so how can I do the quests? I cannot even enter Kraken Tombs.
    You hit it bro.

    Basing on the player's feedback, i may assume the devs don't really have the full testing before implementing this. Just too many flaws. 1. the map requirement for boss kills and minion, 2. Solo in Boss when mobs are extremely hard, 3. Drops of Magna and Victus Rune (Victus for Level 1-30 only, Magna for Levl 31-61 only) 4. 25 Plat to enter Portal, 5. No awesome loot on killing boss.

    I hope they will fix this the soonest possible time.

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    Quote Originally Posted by Energizeric View Post
    As I said in my earlier post, I'd love to run this dungeon with my level 10 sorcerer. But how do I get the tokens with my level 10 sorcerer? I cannot enter Glintstone, Underhul or Mausolem, so how can I do the quests? I cannot even enter Kraken Tombs.
    Hauntlet

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    Senior Member Kujimasun's Avatar
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    Quote Originally Posted by Energizeric View Post
    As I said in my earlier post, I'd love to run this dungeon with my level 10 sorcerer. But how do I get the tokens with my level 10 sorcerer? I cannot enter Glintstone, Underhul or Mausolem, so how can I do the quests? I cannot even enter Kraken Tombs.
    This content is really meant for endgame, although there are different level artifacts.

    By making sure only certain maps will give credit it also keeps the value of the item up because the chance of the market being flooded is VERY small.

    The way this was setup was not a mistake. While I don't agree with the 15500 runs tally, I understand this is something to work towards.

    I would not count on Plat buyers rushing this either. If the estimate above is correct that would equate to about $4000 dollars.


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    Senior Member nightmaresmoke's Avatar
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    Can the mob counter for 1k mob quest can be in sync it's counts with so much delay i know its about server and stuff but anyway is it possible to make it sync more faster ?

    "An eye for an eye, a tooth for a tooth, evil for evil"

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  23. #18
    Forum Adept Azemeazed's Avatar
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    I have an idea, lets make aps common artifact, rare, epic, etc. This would put some juice in farmers engines.
    Im not joking, i would love to see ap like oldie 10k flags one that seemed so out of reach in the old days.

  24. #19
    Junior Member Ruthless.Clan's Avatar
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    Tokens disappear upon gaining access to the map.. Had 4 tokens from daily & hourly quest, went to enter & it said only 1 token available.

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    to make it up for all the salt on this thread, treat them with love G! give them 2x victus/magna drop. This will nullifies the 15500 run/4year for an arcane artifact theory

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