While you're fixing the Kozner 1 hour quest cooldown 'elixir' removal, could you also make it so the elixir doesn't count towards timed runs being enhanced runs - would be annoying to have to wait an hour to do a "pure" run after doing a quest. Or, you know, let us actually run a map without a 1 hour cooldown time limit... that would be nice too.

-Darren