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    @Abuse, reading your post again, i see you talk about "debuff immunity".
    nilbog's aa does not provide "debuff immunity" at all - it just removes debuffs (like armor debuff, damage debuff,...) on moment of application of aa. But on the next second you can be debuffed again.
    nilbog's aa provides "DOT immunity". (DOT stands for "damage of terrain", if i recall right.) Curse is classified as DOT, a dev explained. Other examples of DOT would be damages that have some "area" (on the ground), like webs, circles, pools, and similar.
    So maybe the DOT immunity IS 5 seconds, each time. BTW, aa protects from curse and similar All players (that are not too far), not only you. And yes, you DON'T need to stand in nilbog's green pool to receive the DOT immunity, you just not be too far from the pet at the moment of aa application (at the first moment) - you can move if you want.
    PS Again , I need to be corrected: DOT=damage over time. thx, Avikk
    Last edited by voidPtr; 05-23-2017 at 02:49 PM. Reason: second post to avoid possible "moderation bot" cencorship

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    Senior Member Abuze's Avatar
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    Quote Originally Posted by voidPtr View Post
    @Abuse, reading your post again, i see you talk about "debuff immunity".
    nilbog's aa does not provide "debuff immunity" at all - it just removes debuffs (like armor debuff, damage debuff,...) on moment of application of aa. But on the next second you can be debuffed again.
    nilbog's aa provides "DOT immunity". (DOT stands for "damage of terrain", if i recall right.) Curse is classified as DOT, a dev explained. Other examples of DOT would be damages that have some "area" (on the ground), like webs, circles, pools, and similar.
    So maybe the DOT immunity IS 5 seconds, each time. BTW, aa protects from curse and similar All players (that are not too far), not only you. And yes, you DON'T need to stand in nilbog's green pool to receive the DOT immunity, you just not be too far from the pet at the moment of aa application (at the first moment) - you can move if you want.
    Perhaps you don't know what Nilbog's AA does. If you say that it doesn't remove stuns please go to any nordr map with ice pools.
    I've been using Nilbog's AA to avoid dying from curse since the start. There's a big difference in Nilbog's AA efficiency before and now. As I said the immunity duration is different each time, which clearly is a bug. With at least one Glowstick you won't notice how short the immunity of Nilbog really is, but try to do runs with only Nilbog's AA for avoiding curse deaths. Some even say that the immunity got reduced to promote Glowstick, if this is true or I can't say of course. I would like to ask the Devs to thoroughly test Nilbog's debuff and dot immunity.

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    Quote Originally Posted by voidPtr View Post
    @Abuse, reading your post again, i see you talk about "debuff immunity".
    nilbog's aa does not provide "debuff immunity" at all - it just removes debuffs (like armor debuff, damage debuff,...) on moment of application of aa. But on the next second you can be debuffed again.
    nilbog's aa provides "DOT immunity". (DOT stands for "damage of terrain", if i recall right.) Curse is classified as DOT, a dev explained. Other examples of DOT would be damages that have some "area" (on the ground), like webs, circles, pools, and similar.
    So maybe the DOT immunity IS 5 seconds, each time. BTW, aa protects from curse and similar All players (that are not too far), not only you. And yes, you DON'T need to stand in nilbog's green pool to receive the DOT immunity, you just not be too far from the pet at the moment of aa application (at the first moment) - you can move if you want.
    Well said

    I would also like to add, if players use upgrades in their skills that give d.o.t. (damage over time) like bleed or poison, and they use that skill, and then are cursed, 9/10 of the time nothing will save that player. Always best to use nilbog or glows aa when you see the mage is aggro'd.
    Avy
    12-2012

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    Senior Member Avaree's Avatar
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    Well said Void.

    @ Abuze and Pema if you use skills that have damage over time (d.o.t.) upgrades like bleed or poison, makes a difference too. If I am pulling, I try to use my nils aa as soon as i see the mage is aggro'd. I have some great people I run with, and normally curses isnt an issue.
    Avy
    12-2012

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    Senior Member Abuze's Avatar
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    Quote Originally Posted by voidPtr View Post
    Form nilbog's aa description: "...removes debuffs and gives DOT immunity for 5 seconds".
    Stun is not a debuff (i think). So nilbog's aa does not protect from stun. And even if stun IS debuff, aa would remove it at the moment of application, but stun is not DOT, so aa cannot give immunity to stun, even then. Avaree writes that aa protects from "stunning circles", which should be right, cause "the circles" should be DOT, i think. I'm certain aa protects from the circles(pools) of Krax and Arcana.
    Shields are not a debuff, nor DOT. So nilbog's aa does not remove any shields, have nothing to do with shields.
    If dot immunity(curse protection) isn't 5 seconds long - then this is a bug and should be fixed. I personally cannot say, is it or not exactly 5 seconds, each time.
    PS: I'll correct myself: I think, nilbog's AA frees me when i'm frozen or stunned, so maybe freeze and stun Are debuffs. But they are not DOT, you are only freed once, but you don't have immunity for 5 seconds.
    Quote Originally Posted by voidPtr View Post
    @Abuse, reading your post again, i see you talk about "debuff immunity".
    nilbog's aa does not provide "debuff immunity" at all - it just removes debuffs (like armor debuff, damage debuff,...) on moment of application of aa. But on the next second you can be debuffed again.
    nilbog's aa provides "DOT immunity". (DOT stands for "damage of terrain", if i recall right.) Curse is classified as DOT, a dev explained. Other examples of DOT would be damages that have some "area" (on the ground), like webs, circles, pools, and similar.
    So maybe the DOT immunity IS 5 seconds, each time. BTW, aa protects from curse and similar All players (that are not too far), not only you. And yes, you DON'T need to stand in nilbog's green pool to receive the DOT immunity, you just not be too far from the pet at the moment of aa application (at the first moment) - you can move if you want.
    PS Again , I need to be corrected: DOT=damage over time. thx, Avikk


    Yea so my post got blocked lol, so just retyping what I memorize of it.

    Perhaps you don't know what Nilbog's AA does. If you're saying that Nilbog's AA doesn't remove stuns then you really don't know what its AA does.
    Stuns are in the same category as debuffs. If you want to test this go to any Nordr map and stand in an ice pool. Nil's AA will remove you're debuff aka freeze stun.
    "Removes debuffs from allies and gives dot immunity for 5 seconds." if the 5 seconds immunity only worked for the dot then it would be: "Removes debuffs from allies, gives dot immunity for 5 seconds."
    The issue with Nil's AA is that the immunity duration isn't always 5 seconds. Sometimes it's less, other times it's way less. I've been using Nil's AA to avoid curse deaths since the start of this expansion. And more players notice the 'nerf' in its immunity duration as well.
    Some people even say that Nil's dot immunity duration got 'nerfed' to promote Glowstick's AA.
    If a dev or mod is reading this i'd really appreciate it if you guys test this out thoroughly.

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