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    Default Mob Leashes in current and future areas...

    As of now in time I've found that mob leashes in graveyard, and most other maps are simply too short for most parties and would like to suggest that they be lengthened more so that parties can get larger pulls in order to fully utilize all classes better in the current endgame maps. At the moment most pulls that you get without one half of the mobs simply resenting due to being pulled too far will hardly be enough to kill you as long as you're putting out adequate DPS, making tanks and mages a bit redundant currently. After running about 5k points worth of runs tonight with varying party combos, it was clear that 4 rogues was far better than any other combo simply because rogues can kill everything in the small groups of 2-10 mobs without worrying about pulling anything. But, assuming leashes were longer and pulls of 25+ mobs were possible, mages and tanks would be the way to go since rogues couldn't withstand that onslaught, plus it'd be more effectient and time effective as well.

    While it may be too late for the current maps, looking forward and the upcoming expansion I'd like the STS team to take this into consideration when placing mobs and measuring leashes in general.

    Thanks for reading Thoughts? Comments? Haiku?
    -Ral
    ¯\_(ツ)_/¯

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