Results 1 to 20 of 30

  Click here to go to the first Dev post in this thread.   Thread: Expansion - New GameplayFeature Suggestions - NEW PVP MAPS & GB GAME MODES

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Elirym's Avatar
    Join Date
    Apr 2016
    Posts
    173
    Thanks Thanks Given 
    13
    Thanks Thanks Received 
    24
    Thanked in
    6 Posts

    Default Expansion - New GameplayFeature Suggestions - NEW PVP MAPS & GB GAME MODES

    Dear STS,

    Thought I'd start a thread for people to give suggestions on NEW GAME PLAY FEATURES they would like, as opposed to recoloring and re-texturing old models (Heroic, Recent Events) and giving us updated numbers and statistics (Awakens). Guild battles and Mausoleum are good additions but we need more variations on gameplay or the game will become old and stale quickly.
    So for the next expansion here is a list of actual new gameplay modes and features that I think most of us Arlorians can agree would make the game much more engaging and entertaining. This Thread will continue to be updated as more suggestions are given and agreed with.

    Sincerely

    AL Players



    1. Guild Battles & PVP Expansion - New Maps, Game Modes & Competitions

    Give us bigger maps with less possibility for spawn killing, add a larger variety of obstacles, pickups and cover, bring new maps with different environments aside from old Blood Beach. Possibly add interactive map features such as cannons or doors. (Let us shoot a cannon and hit someone with it etc.)
    For guild battles give us a base or guild castle to spawn in and defend or attack from and to prevent being spawn killed.
    Release new gameplay options for PVP and Guild Battle such a CTF , King of the Hill or Castle Defense Modes Give us the option to set up PVP rooms and choose different maps and settings like varied game rounds and player counts etc.

    Tournaments or competitions could be held with guildbattles and give guilds chances to win prizes for competing. Could be broken in to divisions so that top guild didn't just destroy lower guilds

    A suggested map layout for Guild Battles from another popular MMORPG:

    Name:  cw_map.png
Views: 1016
Size:  74.6 KB

    New PVP Map Ideas - "Clash Island"
    \Name:  5035bc5f1e4bdeed2f28cc94f766719d.jpg
Views: 2733
Size:  176.7 KB



    2. Round Based Survival PVE Maps


    Bring out new PVE maps based on surviving multiple waves or rounds of slowly strengthening mobs and bosses with limited respawns and no potions with customization for settings and new leaderboards. Again interactive map features would be awesome in this mode

    3. Spectator Modes

    Self explanatory, let guildies and friends spectate in on guild battles or pvp games, even pve would be cool

    4. Customization Of Guildhalls


    Let us use furniture in guildhalls, we cant even sit in chairs in the guildhall atm, let us put disco ball and hot tubs for all guildies to use!

    5. House Community/Neighborhood Update

    Allow guilds and friends to create neighborhoods with there own houses on the same map, doors can now be opened and closed and players can walk from their house outside and in to the locations of other members of the communities with houses and then enter the members house. (Only House with location can be part of a "community"). Guild Halls could also be included and interconnected in these communities.

    Name:  Inkedforest_LI.jpg
Views: 922
Size:  125.9 KB Name:  Inkedvolcano_LI.jpg
Views: 912
Size:  154.8 KB

    6. Revamped Quick Slots for Gear

    Adding the quick slot options was a good idea, but it wasn't taken far enough, we should be able to put gear in there as well and switch in the quickly in the middle of battle if needed. When I first head of the update I thought I would be able to add a drag sword and immo aegis to the quick slot menu for pvp, so that I would be able to use my drag sword proc and then switch to immo aegis when needing to tank, or use my speed set to move fast around map, and switch to planar pendant and arc ring for clash. Having this ability would add a whole other dynamic to both pvp and pve

    7. To Be Updated...

    i will add the suggestions and comments to the list
    Last edited by Elirym; 06-29-2017 at 11:55 PM.
    IGN: ELIRYM

  2. The Following 18 Users Say Thank You to Elirym For This Useful Post:


Similar Threads

  1. unleashed modes in pve maps
    By Platfarmer in forum AL Suggestions
    Replies: 1
    Last Post: 05-30-2016, 04:32 PM
  2. Replies: 12
    Last Post: 04-02-2013, 09:05 AM
  3. PvP game modes.
    By Airity in forum PL Suggestions and Feedback
    Replies: 5
    Last Post: 07-03-2012, 11:41 PM
  4. PvP rewards and more competitive game modes
    By Magicman1625 in forum DL Player vs. Player
    Replies: 1
    Last Post: 04-24-2012, 10:17 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •