Originally Posted by
Niixed
Let economic principles lead the way or you'll end up with a big fat nothingburger, like many previous plat schemes. Sure, introducing plat for map entry might generate additional revenue, but what other effects might it have?
It will reduce game activity, which is critical for a socially-driven game... unless you're going away from that model? Plat for map entry is a heavy lean toward the pay for play model.
I don't think ya'll are extracting enough value from your free gamers, the social networking is what would ultimately bring paying customers back to the game. Try to see things from that perspective... people want to have a good time and they want to use plat for shortcuts, boosts, power ups, like Kingofninjas is saying.
Your on-the-fly plat products are way overpriced, why such resistance to lowering prices? Lemme have a conversation with whomever is driving high prices behind the scenes! It's a terrible model because it targets your upper class wealthy demographic and leaves the middle class in the dust. When you permanently lose your middle class you will be permanently sunk.
If you force plat for map entry on the community it'll create significant negativity, thus harming revenue. I think you're looking at a revenue wash or worse if you go ahead and implement. Maybe I'm wrong because you've got the super secret ninja scrolls of game stats that says otherwise, but... ya know.
Bookmarks