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    Member saik1993's Avatar
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    Quote Originally Posted by Justg View Post
    It's great to offer opinions (example: "I don't like plat for these dungeons"), even better to offer alternatives (example: "I'd be fine paying tokens or gold").

    However, it is not fine to rant, or insult, or otherwise contribute towards a negative situation. (Example: "Boring. Another greedy cash-grab by lazy devs".)

    We're here, and very interactive with the community. Accordingly, we don't want to wade through tons of poison to get feedback (just check some other games' forums and you'll see what I mean).

    If you want us to hear you, be collaborative. We'll reciprocate.
    Ok. One simple question, why are you guys not entertaining the idea of completely removing the "paid access(plat or gold)" to this new dungeon? I mean every expansion we had till now were all free to enter so what changed now so suddenly that you have to charge such exorbitant rates for just one run? And, I would assume spending 66k or 50 plat to just gain exp isn't desirable for the majority of the player base.

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    Spacetime Studios Dev Justg's Avatar
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    Quote Originally Posted by saik1993 View Post
    Ok. One simple question, why are you guys not entertaining the idea of completely removing the "paid access(plat or gold)" to this new dungeon? I mean every expansion we had till now were all free to enter so what changed now so suddenly that you have to charge such exorbitant rates for just one run? And, I would assume spending 66k or 50 plat to just gain exp isn't desirable for the majority of the player base.
    To entertain an idea means to consider it, not to agree to it. We certainly did entertain the idea, we actually changed it from plat to gold based on our discussions (the game also needed a gold sink to offset the Maus runs).

    I would consider this a productive conversation. I imagine the majority of the player base would also like us to drop prices on crates, or make it easier to level, or give them more gold, but it is this type of pressure that makes for a balanced game.
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    Member saik1993's Avatar
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    Quote Originally Posted by Justg View Post
    To entertain an idea means to consider it, not to agree to it. We certainly did entertain the idea, we actually changed it from plat to gold based on our discussions (the game also needed a gold sink to offset the Maus runs).

    I would consider this a productive conversation. I imagine the majority of the player base would also like us to drop prices on crates, or make it easier to level, or give them more gold, but it is this type of pressure that makes for a balanced game.
    Wouldn't it be counter-productive then wherein the majority of the people won't bother running the dungeon cause of the price it requires ? Which makes the gold sink part futile?

    Also why aren't the new crates farmable atleast in the new dungeons(or so I've heard)? Would make the grind a bit more desirable in my opinion.

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