Results 1 to 3 of 3

Thread: Expansion arcane weapons suggested changes

  1. #1
    Banned
    Join Date
    Aug 2016
    Posts
    393
    Thanks
    7
    Thanked 74 Times in 45 Posts

    Default Expansion arcane weapons suggested changes

    - Arcane daggers 66
    Procs the shield when taking damage (disagree? take a look at the arcane gun 66 proc and put it into a PvP perspective)

    - Arcane sword 66

    Increased pull range

    Post any other changes you feel could be needed below and i'll update this.

    Thanks

  2. #2
    Senior Member Faliziaga's Avatar
    Join Date
    Feb 2012
    Location
    now
    Posts
    2,015
    Thanks
    740
    Thanked 515 Times in 341 Posts

    Default

    Arcane bow

    Since the bow unlike Immo bow is not designed for bosses, it should provide a bit of crowd control and area oriented effect/damage. Now when it procs we see some sort of magenta dust that doesn't actually do anything, neither stun nor damage. When a mob has finally decided what side to fight for (which happens in a very few cases for my side - and then it's some useless mob like female sorcerer's spawned skeleton or a str mob that misses his auto attack) I can kite and dance around the mobs to watch how he is fighting before he dies on my next hit. This is not a realistic play scenario.
    When playing in a team most mobs are stunned and won't move to fight anyway, so it's useless as it is now and a legendary 61 bow with several arrows or even the Eloia bow proc seem to be more useful.

    Here are the main points I suggest:

    - noticeable area damage or stun
    - charmed mobs are not target priority when there are other enemies available
    - higher mobs (e.g. AS dex mob or undead sorcerer) can be charmed
    - 'DREAD' or something to show it's proccing
    Last edited by Faliziaga; 07-16-2017 at 04:59 AM.

  3. The Following 2 Users Say Thank You to Faliziaga For This Useful Post:


  4. #3
    Senior Member stricker20000's Avatar
    Join Date
    Jun 2011
    Posts
    764
    Thanks
    413
    Thanked 199 Times in 117 Posts

    Default

    New arcanes definitely need a rework. I can't speak for warriors bulwark and mages gun tho.
    One of the most useless procs in game (if not the most useless one) is arcane bows proc. The damage is neglectable and the charm is literally leading to nothing. New charm proc in generall are pretty useless because in 95% of the cases the charmed target will be stunned for the duration of the charm and even if the target is not stunned, the charm effect will be gone until the mob finally decides to attack another mob.
    My biggest mistake in AL: I did not stay 61.

Similar Threads

  1. Arcane Pet And Expansion !?
    By Madjid Haddaoui in forum AL General Discussion
    Replies: 4
    Last Post: 06-20-2015, 04:17 PM
  2. Selling mythic weapons/ arcane weapons/ ghost vanity armor
    By Hero Sardea in forum AL Traders Market
    Replies: 17
    Last Post: 04-13-2015, 11:39 AM
  3. Arcane Next Expansion
    By Onite in forum AL General Discussion
    Replies: 20
    Last Post: 02-11-2015, 11:23 AM
  4. Arcane Bow design idea and Your opinion on arcane weapons?
    By allplay in forum AL General Discussion
    Replies: 16
    Last Post: 04-21-2014, 10:56 AM
  5. 'Elite' armor & weapons in next expansion
    By Natrich in forum AL General Discussion
    Replies: 2
    Last Post: 04-07-2013, 03:35 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •