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    Default Overlord

    Now that many have leveled up their mains, and are focused on farming/pvp, runs in first 2 maps of asylum earth are pretty seldom. Meaning unless you are leveling up a bird overlord might take a while. Nothing of real value drops here so L100s will only join for the quest to unlock spacetime studios.
    The overlord has a ridiculous amount of dodge, so if you don't nuke him with a 3x toon that has a dev Dragon at the start and kill him, he can take some time to kill.
    First he will dodge all the barrels, then when 1 finally lands on him, you get thrown in separate directions, and he puts it right back up... like right back up. Like it doesn't even go away sometimes. I can see this making endgame stagnant after some time. The people that have already reached 100 get tired of the same farming, the people that haven't get tired of "you'll never get through this!"

    A couple proposed easy fixes for this problem.

    1. Make something of value drop in asylum earth maps 1&2... perhaps split where the new weapons and shields drop... have weapons drop 1&2 but shields drop spacetime studios. This will increase the amount of people farming these maps once they become useful for something other than xp.

    2. Nerf overlord boss... perhaps put a cooldown time on his shield so he can't put it right back up. Or drastically reduce his dodge so the barrels are more effective.

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