That is a base dodge problem tho... not a dodge cap problem. And it's really just a problem mage vs mage. Yes mage has a higher base dodge than previous caps, i assume it's that way to help make up for weaker heals.... mages have always been able to heal to full hp with 1 or 2 heals. If dodge is removed from mage, mage vs mage fights will be more skill based, but get ready for beckon stomp deaths all day.
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