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Thread: Lowering the dodge cap is really necessary!!!

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    Senior Member Waug's Avatar
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    Quote Originally Posted by Congeniality View Post
    Dodge is the only reason fox is relevant in FFA... If i get lucky and dodge 4-5 shots in a row, I can get double and triple kills (Although that is very rare). If the dodge cap was lowered, there would need to be complete overhaul of the currently less desirable classes (fox and mage). And a nerf to bear damage so they they cant abuse the lower dodge by beckon stomping like 76....
    EDIT: Spelled relevant as "relevent" XD
    That's not the solution that fox sometime dodge and that those times it can win, slight buff is the solution though as I said im not favor of significantly buffing it.

    Quote Originally Posted by Duckypowerz View Post
    Another issue about dodge is sts already tried fixing it in lower lvls by removing dodge from sets Along with a dmg nerf. This ruined certain sets and classes and made str gear so op it's saddening. These nerfs made items like esb/ phantom angle sets and other sets that were decent because of dodge worthless where str sets such a beast retained dodge making any str char overpowered ruining pvp. I relize I gave examples of 66-71 pvp which is currently dead but what some of you are asking for at 100 will be exactly what happend that level. Another reason was an unnecessary damage nerf that made str chars overpowered also. These nerfs were implemented during 85 cap and are still around if it was not for the no level restrictions I'm sure people would see these negative changes and not want to see it happen to an active level that is for the most part already balanced(100).
    If I didn't forget, Dodge was not nerfed from ANY ITEM, actually always it was handled globally, and global dodge cap was introduced / reduced significantly and that's still there everywhere, global dodge nerf actually nerfed str classes, IDK what r u talking about

    Quote Originally Posted by Mothwing View Post
    The horse is legitimately a pulp at this point guys. Dolloway made one of the best threads I've ever seen on this topic which pretty much addresses dodge perfectly and how it can be fixed.

    The problem isn't dodge. It's the amount of dodge that each class has at this point. Like I already stated, Mages (a support class) should not have over 40 base dodge. That's ridiculous.

    Sure, dodge has it's place in the game. Birds, bears, and foxes rely heavily on it; but at this point it's so out of proportion it's not even funny.
    The whole point of dodge cap reduction, as I have been there always since the changes, is that NO OTHER WAY it will be handled, It was not suggested that there should be a global dodge cap, atleast not by me, Dodge reduction from items and sets was preferred but probably it was much easy to do, that's why dodge cap was in action if not already there at higher value.

    So the the suggestion is just accordingly that if we need dodge reduction, there's ONLY ONE WAY now, that is dodge cap reduction.
    Last edited by Waug; 09-04-2017 at 08:14 AM.

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