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    Quote Originally Posted by Cinco View Post
    Aspirations of a giant anything-goes free-for-all wouldn't work out very well, imo.
    That said, I think the AL free-for-all map should be limited by Class (Warriors v. Warriors, Rogues v. Rogues, etc.).
    Total population should be very low (like 4 max players), and the zone shouldn't start until everyone has joined.
    Tdm map with 4 teams of 1 player each? I assume the low population is due to the high possibility of taking damage from multiple sources without a tank/support, which is what happens when you get ganged. Sounds fun :/

    I am more interested in the class limitation. Is that the sts answer to balancing? :0

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    Quote Originally Posted by Azebor View Post
    Tdm map with 4 teams of 1 player each? I assume the low population is due to the high possibility of taking damage from multiple sources without a tank/support, which is what happens when you get ganged. Sounds fun :/

    I am more interested in the class limitation. Is that the sts answer to balancing? :0
    We've already got high population map options. Low population requirements have distinct advantages.

    This little FFA should be class limited. If you're asking if that alone is the "answer" to balancing all arena content, I think you think too much of what a single mode can do for an entire game's worth of PVP :/
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