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Thread: "Super" classes

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    Default "Super" classes

    I came up with a idea that seems pretty cool, maybe we can have a class like commando, but make it to where there is a better version people can pay to make them a "Super Commando" and make it to where they have the choice of equipping "2" heavy weapons at one time, but just the heavy weapon slot so that it gives them a distinction from the operatives
    Engineer, Let them be able to equip a "sheild" in one hand, and a claw in the other so they have the choice of being a little more defensive and heal at the same time.
    Operative, Let them be able to put "scopes" on their weapons which increases their overall damage, and since arcane legends has a "buff slot system" that they can be able to get gear, maybe in SL we can have the same but a little different since this game is "sci-fi" oriented.(and if the gun already has a scope, they maybe can be able to upgrade it or choose the one that they think looks the best).
    And maybe we can have an event for the new release of this class system if u guys ever go along with this idea, and maybe make it like a legendary quest or something that gets handed out at level 5+ so that people can have more of a variety when they play this game


    ****Full List of Updates! The rest of the updates will be typos adjusted ****

    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    -Update Materials-
    Moon Dust +3 Intelect
    Vortex +3 Strength
    Light Particles +3 Dexterity
    *Combination of these three will be able to make a "Nova" which is a very powerful gem which increases Intelect by 2, Strength by 2, and Dexterity by2.*

    -Update Operatives Buffs to Weapons-
    -Operative(ONLY) Scopes.
    Tele-Scope: Increased ranged damage with weapons, +2 Dexterity
    Sunfire Scope: Increases damage with fire spells by 5% +2 Dexterity
    Scope of the Moon: Increases dodge by 5% +2 Dexterity
    Scope of Doom: 10% chance of being able to add a curse on the enemy(Enemy takes minor Damage over time) +2 Dexterity
    Primed Scope: +1 Dexterity +1 Strength +1 Intelect 5% hit
    Well-Optimized Scope: 2% Hit 2% Dodge +3 Dexterity( Slight chance to grant extra +5Hit% upon ranged attacks)
    -ENGINEER-
    (enchants) on weapons with special effects to help boost their healing and defense.
    -Lightning enchant- lightning falls from the engineers weapon, often does lightning damage to enemies and brings back some of the damage done to heal the engineer.
    -Wind enchant- slight chance to slow the enemy once hit, but only for a short time, unique wind enchant effect.
    -Volcano enchant- chance to deal fire damage and return health to the engineer, unique fire enchant effect.
    -Water enchant- chance to cast water on the enemy freezing them for short time, unique deluge effect.
    -Primed enchant- blood drips from the weapon, with a chance to randomly deal each type of variants damage with a higher proc. rate from wind, fire, water, and healing the engineer.
    (Engineer can have 2 enchants, meaning one of each if he/she likes.)

    -COMMANDO-
    (Weapon bayonett)on the commandos weapons which are for vanity and beneficial when it comes to pve or pvp.
    -Poisened spear bayonet, chance to poison enemy doing small damage to the enemy,bayonett drips green blood drops from spear.
    -Haunted voodoo spear, chance to haunt enemy, making them unable to control their character for a few, has unique skulls rotating around the bone spear at the end of the commandos weapon.
    (edited) smoking knife, smoke flows over the knife, chance to curse the enemy doing small damage and healing the commando.
    -Silver shaft, bright silver shaft at the end of the coms weapon, chance to push back the enemy.
    -Rotating primed Spear, rotates and is very large spilling red blood,chance to stun the enemy and push them back.

    New Vanity!
    -Robocop Set-
    *Robocop Visor: Black visory with shiny red looking laser.
    *Robocop Chest Armor: Silver, with some black, and red lights
    *Robocop Leg Armor: Silvery Black, with red lights by boots.
    *Robocop Arms: Silvery Black, With red light.
    *Robocop Motorcycle: Vanity "pet" Motorcycle, rewarded to the player for completing the quest, any level.
    *Robo Firearm: Black Snub Pistol, rewarded once players complete the quest, the pistol is then given to the player depending what level they are(Ex. level 5 player completes quest, he/she receives level 5 Robocop Firearm).
    -This vanity can set a theme for the "superclasses" Update-
    http://imgs.abduzeedo.com/files/arti...en-d5qrji2.jpg <----------is the image of Robocop.

    (VETERAN REWARD UPDATE!)
    Star Legends Founders Leggings (Vanity)
    -for those who participated in the first week of star Legends
    -Looks like mechanical Leg armor with smoke fusing out of unconnected wires.
    Star Legends Mechanical Shield (vanity)
    -Mechanical looking shield for those who reserved their names for platinum when star legends came out.
    -Round shield with smoke fusing out of it
    Star Legends Loyal Armguards (vanity)
    -Mechanical arms with pruple stars flying off of them(Available after 1yr of playing SL
    Star Legends Loyal Chest Piece(Vanity)
    -Mechanical Chest Piece with Yellow stars flying off of it(Available for 2yrs of playing Sl)
    Star Legends Mechanical Robot Tracker(Vanity Pet)
    -Mechanical robot fuses black smoke steam(Awarded to those who have the Veteran 1 and 2 yr rewards)
    Quest: Destroy the enemy robots and obtain the broken mechanical arm to finish the quest from the invaders.
    Special (Titan Fall Event)
    Once completing this quest, you will recieve a Robot arm that can be used for any class, and is used in one hand.(works for any level)

    THE SUPER EVENT! (super beat down event!!!)
    This event is a one time event that can introduce the new super classes to the players first hand! once the players purchase their super class for only 5 platinum, they will then be offered a quest that directs them to another planet with all of the other "Super Classes". Like always, each super player will team up as a group and defeat the existing boss for that level Once the boss is defeated, Said player can turn the quest in and will be granted a "Super Vanity" set that will show others that they participated in this Awesome event as a super character. Even Better, once the quest is completed, there will be an elite mission for those who really think they have what it takes to defeat the last boss(level 10+) once this boss is killed, you can turn in this quest and you will be granted a Laser Type Gun(which is only exclusive to just this one-time event). These items will let others know that you took part in the beginning of the newly introduced Super Class!

    Name of the Super Vanity:
    Helmet: Golden Goggles
    Chest: Golden Armor
    Legs: Golden Pantaloons
    Arms: Golden Shoulder guards
    Shield: Golden Shield of Radiance
    Weapon: Super-Optimized Laser(Level 10+)

    Note: this event is just to help players get used to their new classes by having fun with a new event. (Once the super class is purchased, the player can finish quest one and two only one time per character)
    **Event Environment**: Blackstar is attacked by unidentified aliens, all players who are ready to depart to partake in the defense of black star have an option to purchase an upgrade to their class to be able to defeat these enemies. Upon purchasing the class, players will receive a buff for the duration of the event giving them a boost to stats making them "SUPER" so that they will have a chance at defeating the enemies. After the event, the buff will be removed, and all the people who purchased to play in the event are upgraded to a super class of their chosing.(Whichever class they are) Players who maybe did not purchase the 5 platinum, will still have the chance to make their character super at any time, they just happened to miss out on the event.
    ***Event Environment***: The fight takes place in the Deck(UCS Blackstar) and the boss will appear once every 10 minutes. During this time, alien invaders are running around loose in the deck. Fire is everywhere and the people need your help to dstroy the alien infestation! Once the deck is cleared, and you complete your quest, you can move on and defeat the 2nd Boss(level 10+) which awards you with the gun upon completing the quest. You can always return back to UCS blackstar and help out your friends with the quest at anytime, but remember only 2 of the event quests can be completed per character.

    ****Things to do During the Event**** One can still fight on the deck while it is being attacked, or they can go and craft the materials and farm them to enchant their weapons, make scopes, or put blades at the end of their gone depending on which class.
    ****Things to do During the Event****One may also help their friends complete the quest and show off their new vanity and gun!
    ****Things to do During the Event**** One can learn their new Super class as they now have better spells,weapons, attatchments & a new weapon to upgrade!

    ****This ends the Full Update, i will mostly make changes that happen to be typos!**** thanks for viewing this thread **** updated: July 18 2014!!!!

    Event Titles rewarded to players who finish and complete all of the quests in this event:

    Super slayer Title "defeat one of every type of enemy during this event, and complete every event quest" Hardest title to achieve.
    Super Defender Title "Successfully defended blackstar from the incoming invasion" Second easiest title to achieve.
    Super Serious Title "Buy a super character, and participate in the event" easiest title to achieve.

    Not only would it be cool accumulating titles during this event, it would be great to see what other feats your friend shave achieved by looking at their titles during or out of combat!

    Explanation of the bosses during the event:

    Astronaut alien Carabus: En evil alien who is very hard to kill, but while in your super class, well, it wouldent be as much of a challenge now wouldent it?

    Time Twisted Alien Astronaut: Easy to kill him, but, he takes control of people by using his time twisted spells that he learned in an astral but unknown area.

    Alien Mounted Turret: a mounted turret that has an alien firing missiles that trap people in place by stunning them for 3 seconds.

    Alien Engineer: A smarter alien who can heal his friends in combat, easier to kill him.

    Alien Master Garos "of the void": A hard to kill boss that can summon alien engineers, then summons petals linked and tethered to "the void" which can summon the other boss mentioned above who assists him in combat, making it more challenging!

    Alien prisoner: starts he beginning quests leading into the invasion of blackstar!

    More details and information to come in July!

    2015: Hey guys. I. Jut wanted to put all the info upfront here on my origional post since It has gotten a lot of attention and I feel this is a good opportunity for SL to get some new things and maybe the developers can use this!
    Last edited by Warlord0520; 12-28-2014 at 10:52 AM.

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  3. #2
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    sounds like an interesting idea but knowing how sts barely updates SL anymore, this idea seems a bit alot to make therefore it probably won't be happening anytime soon

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    Quote Originally Posted by thecoldpath View Post
    sounds like an interesting idea but knowing how sts barely updates SL anymore, this idea seems a bit alot to make therefore it probably won't be happening anytime soon
    True true

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    Also, i can list a specific table of spells i came up with to back up these super classes with an extra spell or two, looking for peoples opinions

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    hahah seems like you really want this xD

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    Quote Originally Posted by thecoldpath View Post
    hahah seems like you really want this xD
    Well yah!! it seems like a great idea

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    Or how about a super class with a com Eng and op. Mixed all together in one wear any armor or use any guns

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    Default Sounds Good

    I think that sounds like a good idea so far.
    Fatality Will Conquer Star Legends!

    “You Shall Be Deliberated!"

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    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    (I believe making this an update or later expansion would be great for this game along with keeping it still sci-fi based,but also keeping it unique compared to other legends games, I am looking forward to adding new things if you guys are further interested)
    -Thanks!

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    Great... Eng vs super commandos in pvp ------> 3days later still fight goin on >.< i like the idea but think of the pvp also balance em

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    Quote Originally Posted by Uafaud View Post
    Great... Eng vs super commandos in pvp ------> 3days later still fight goin on >.< i like the idea but think of the pvp also balance em
    You dont have to use Super Commando, you can roll normal commando and fight a super engineer. And class balance on this game is based mostly on build, the fact that one class would be better than the other would be on STS not myself, im just throwing the skills out there, its up to them what they want to do with it :P

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    Quote Originally Posted by thecoldpath View Post
    sounds like an interesting idea but knowing how sts barely updates SL anymore, this idea seems a bit alot to make therefore it probably won't be happening anytime soon
    Lets be optimistc...

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    Quote Originally Posted by Warlord0520 View Post
    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    (I believe making this an update or later expansion would be great for this game along with keeping it still sci-fi based,but also keeping it unique compared to other legends games, I am looking forward to adding new things if you guys are further interested)
    -Thanks!
    I love the idea. Great!

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    Quote Originally Posted by Warlord0520 View Post
    ---SUPER CLASSES V.2---
    -(Engineer) Aka Super Engineer. Stats remain the same, except base strength increased by 2, intelect by 2, dexterity by2, but every damaging spell is reduced by 20% while every damage dealt increases the affect healing has on the super engineer and heals slightly over time to him and his group. He also can summon Stationary robots to heal and drain life from enemies. Note:This class can be changed back to normal "engineer" at any time, each class has a separate role.
    -(Operative) Aka Super Operative. Stats remain the same, except base dexterity increased by 5.but this time the operative can plant mines or traps on the ground which can trap enemies, or deal damage over time for a short period. The super operative deals more damage with pistols, and especially with sniper rifles, note: more damage is done with a scope on the item, and I'd there is a scope, it increases hit% slightly. Lastly, the operative can temporarily grant an effect which increases team members attack speed slightly.
    -(Commando) Aka Super Commando. Stats remain the same, except base strength increased by 5, the Super commando can enter a "frenzy" stage which increases weapon power/damage slightly but being vulnerable to more damage.Also, noted that he can equip 2 weapons at the same time, the super commando is more offensive compared to the normal commando class, so he can use a barrage of missiles to strike his enemies that slow their movement speed.

    These super classes are not as "superior" compared to the normal classes, BUT they do offer some unique spells compared to the others and it definitely offers different rolls for people to try something new and is different than other legends games for sure. I'm not completely done with the process but please voice your opinions on how you feel about these new classes
    (I will be providing select spells for these classes soon)
    *new design*
    -socketing items-
    Collecting and crafting "Light particals" and making ten of them will let one be able to craft a nice scope.
    Collecting and crafting "Vortexes" and making ten of them will let one be able to craft a vortex gem to be placed as a bonus to a stat in ones armor/weapon.
    Collecting and crafting a "moon dust" and making ten of them will let one be able to increase a secondary stat and place it in ones armor/weapon.
    -light particles- for operatives/super operatives.
    -Vortexes- for commando and super commandos.
    -Moon Dust- for Engineer and Super engineers.

    (I believe making this an update or later expansion would be great for this game along with keeping it still sci-fi based,but also keeping it unique compared to other legends games, I am looking forward to adding new things if you guys are further interested)
    -Thanks!
    Where in the world do you come up with these ideas?

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    Quote Originally Posted by Dragoonclaws View Post
    Lets be optimistc...
    well its kinda hard because everyone knows how devs dont spend as much time updating SL anymore

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    i like the sounds of that

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    also they should make sniper class

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    Sniper class is part of the Super Operative my friend

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    Quote Originally Posted by Dragoonclaws View Post
    I love the idea. Great!
    ty ty i try

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    -Update Materials-
    Moon Dust +3 Intelect
    Vortex +3 Strength
    Light Particles +3 Dexterity
    *Combination of these three will be able to make a "Nova" which is a very powerful gem which increases Intelect by 2, Strength by 2, and Dexterity by2.*

    -Update Operatives Buffs to Weapons-
    -Operative(ONLY) Scopes.
    Tele-Scope: Increased ranged damage with weapons, +2 Dexterity
    Sunfire Scope: Increases damage with fire spells by 5% +2 Dexterity
    Scope of the Moon: Increases dodge by 5% +2 Dexterity
    Scope of Doom: 10% chance of being able to add a curse on the enemy(Enemy takes minor Damage over time) +2 Dexterity
    Primed Scope: +1 Dexterity +1 Strength +1 Intelect 5% hit
    Well-Optimized Scope: 2% Hit 2% Dodge +3 Dexterity( Slight chance to grant extra +5Hit% upon ranged attacks)

    Just a few of the things i decided to come up with, Let me know how you guys like it, i will be adding more stuff soon that seems really cool for Engineers and Commandos, Operatives happened to be the first
    Wouldent mind if a Mod would come and voice his / her opinion either about these too! :P Maybe alot of people would like these addons seing how there hasent been much to do on SL lately.

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    By Whirlzap in forum PL General Discussion
    Replies: 7
    Last Post: 06-20-2012, 11:44 AM

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