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Thread: New FFA map opinion

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    Default New FFA map opinion

    Hello so today FFA was released and already noticed some things about it. I Feel like 4 players is fine since needing more players will just keep u waiting in a room. Since its class based i feel like it kinda defeats the purpose of FFA would be better if all classes were squishier like in battleground so rogues wont have the advantage blowing up everything and other classes can deal good dmg aswell.

    The way the map is shaped is what made its wierd since we had to spend alot of time walking around finding the players and people with speed set just run away from the fight. Would be nice if it was just a circle map like in duel arena but with little absticles around like in blood beach TDM. All players spawned in a "corner."

    Also No Chat Box!?

    Anyways its not bad just the map shape for the most part. Had fun!

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    The no chat box is a good addition. NO DRAMA.
    Also I agree SS users just run away from the clash then wait to snipe the kills. But over all I love FFA.

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    KORU AA should be nerfed in FFA, its already becoming a trend in Tank map. Mana gone in less than 5 secs.

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    Quote Originally Posted by kahel View Post
    KORU AA should be nerfed in FFA, its already becoming a trend in Tank map. Mana gone in less than 5 secs.
    There's mana packs idk u if u didn't noticed

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    So far mage FFA dead for me

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    Lmao true mage FFA so dead would be nice if we found a balance between the classes and let every class join the rooms!

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    Also I thought FFA was going to provide balanced gear in order to attract in new players but sadly didn't go through :/
    Last edited by Fanego; 08-17-2017 at 08:48 PM.

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    Quote Originally Posted by Fanego View Post
    Also I thought FFA was going to provide balanced gear in order to attract in new players but sadly didn't go through :/
    I was also hoping for this to happen sadly it just aint there:/
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    If everyone has same gear in pvp, who's going to buy artifact for 100m and arc weapon for 15m? Damage became obsolete in pve after introduction of wildfire, drag staff proc and other such things, as well as the health, since players just trade there main stat for strength

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    Quote Originally Posted by Alwarez View Post
    If everyone has same gear in pvp, who's going to buy artifact for 100m and arc weapon for 15m? Damage became obsolete in pve after introduction of wildfire, drag staff proc and other such things, as well as the health, since players just trade there main stat for strength
    I think someone already explained this. But let me tell you again. You still have guild battles, Duels,Blood Beach, Ctf.
    Why not have just one section of PvP be fair for everyone to at least attract new players

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    It's a wannabe map for PvP.

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    Little did they know, what they were feeling was the inability to achieve something. *cough* lb *cough* *cough*

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