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    Senior Member Gouiwaa9000's Avatar
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    Default Should the game be more friendly towards new players ?

    - sorry for the wall of text , tried to shorten it multiple times -

    Recently ive been hanging out in the first couple towns players unlock , and i was surprised to see how many newbies AL actually has . Tbh i dont see much diffirence from 2014 or even 2013 which were the best years for AL so far . but the problem is that 90% of those players will quit due to the long and boring hours that they have to simply run the same map over and over again without any actuall gain or ejoyment just to be able to reach cap and enjoy the game to its fullest . I have a couple ideas on how to help them out ...

    -first , remove trading permit . It was made to prevent that weird botting thing from happening again , but the gold reward was removed completely and replaced with level kits , so is there an actuall reason for it to be there ?

    -Better bound item rewards - The kits are good as long as your farming forest XD higher level ones should contain rewards like ankhs ,respec scrolls , potions , jewels ( lower tier ones ) , long xp elixirs and other usefull consumables

    -a better turorual , the current one just shows you how to move , attack , equip stuff and complete quests . It really needs to have info on trading , cs store , potions , optimal builds for each class ( primary stats , core skills ) , guilds , pvp , map , stash , pets etc , etc . A good would be to make a guide book located in the tab next to quest book that has everything categorised with good images . And just a pop up at the end of turorial showing you where it is . if you dont feel like making one i bet the community can help write it ( somebody might have suggested this before , i'l try to find the original post and put a link here )

    -Changes to the current leveling system - The story quests were GREAT , arent hard to complete and give alot of exp but where did they go ? after lvl56 leveling just becomes a pain , sts gains nothing by making players farm like 500k exp since plat leveling was removed and its just boring for most . If you say its to 'keep out nabs from cap' i dont really get how running the same EASY map over and over again until you see it whenever you close your eyes actually makes you better at the game or gives any real 'expirience' (see what i did there ? XD ) or sence of progress .

    -Why is maus only reliable place to farm ? So after running last underhull for like 6 months with the same useless build and crappy gear ( again , anything works in that map ) you finally reach cap and what do you find ? Just to be able to make gold you need to farm ANOTHER map over and over again just to reach the actuall map that poeple farm in , and after that you gotta run it for eternity to buy decent gear with GL to start making real profit . i understand that events are a great way for newbies to make gold , but someone who needs to buy littelary everything ( around 20m or more ) cant rely on events alone . Also beacuse of this many new players try merching since everyone reffers to it as 'best way to make gold' ( which is true ) and end out lossing the little gold they had .


    Ign : Derp - endgame main / Gouiwaa : will be a twink once twinking is back / Derpynuts : lvl1 , my troll account

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