Originally Posted by
IBNobody
The game is very linear, stat wise. They have linear equations that define how much armor a suit of armor gives for a given level. They know how much damage a class can do at a given level. They reduced the opportunity for class hybridization by limiting choices and de-emphasizing the effect of stats; all characters are cookie-cutters. The devs probably have a spreadsheet somewhere where they plot all this. The end result is that you have a game that is very balanced.
Yes, linear game, that's nice, but you shouldn't have equipment that's 5 levels higher giving the same bonuses. They came out with increased stats on implants (note, these are plat only), but didn't increase stats on customized gear. My sense is that increasing stats on customized gear would make it way more appealing then the plat gear and hence reduce the bottom line.....$$. Kinda disappointing. I hope I'm wrong, but at this point the linear game argument doesn't hold water and I don't see another explanation.
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