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    Spacetime Studios Dev Carapace's Avatar
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    Server latency is always a tricky thing to track down, but in this example the time frame does coincide with our active deletion of Energy Kits and Essence from the server. This process has bow been completed as of a day or two ago so if the problems you were seeing have now gone away it was most likely the energy initiative as it had to batch delete small chunks of data from the database while the server was running.
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    Forum Adept DarrenPR's Avatar
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    Quote Originally Posted by Carapace View Post
    Server latency is always a tricky thing to track down, but in this example the time frame does coincide with our active deletion of Energy Kits and Essence from the server. This process has bow been completed as of a day or two ago so if the problems you were seeing have now gone away it was most likely the energy initiative as it had to batch delete small chunks of data from the database while the server was running.
    I very much do appreciate a response to this thread, so thank you. However, I believe the "point" was missed here, as frynoodlez has said. During the affected time window, the server was far more responsive and provided much lower ping than I'd ever seen before. The maps, from a leaderboard-running player's perspective, appeared to have all mobs/objects pre-rendered rather than loaded after a trigger (example: in arena the "pink tornado" that appears when you click through the options to start the next boss appeared immediately upon clicking the button, rather than now where you can finish clicking the button and end up waiting 2-3s before the pink tornado appears). I would not consider the affected time window to be a "problem". The problem is that we had that time window of amazing server responsiveness and then it went away.... the "going away" part is the real problem I'm concerned with here.

    Again, I appreciate the response(s) and hope they keep coming.
    -Darren

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