I very much do appreciate a response to this thread, so thank you. However, I believe the "point" was missed here, as frynoodlez has said. During the affected time window, the server was far more responsive and provided much lower ping than I'd ever seen before. The maps, from a leaderboard-running player's perspective, appeared to have all mobs/objects pre-rendered rather than loaded after a trigger (example: in arena the "pink tornado" that appears when you click through the options to start the next boss appeared immediately upon clicking the button, rather than now where you can finish clicking the button and end up waiting 2-3s before the pink tornado appears). I would not consider the affected time window to be a "problem". The problem is that we had that time window of amazing server responsiveness and then it went away.... the "going away" part is the real problem I'm concerned with here.
Again, I appreciate the response(s) and hope they keep coming.
-Darren
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