Results 1 to 8 of 8

  Click here to go to the first Dev post in this thread.   Thread: About the new tainted weapons, please fix this. @Spacetime studios

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Flamesofanger's Avatar
    Join Date
    Dec 2017
    Posts
    1,125
    Thanks Thanks Given 
    210
    Thanks Thanks Received 
    509
    Thanked in
    284 Posts

    Default

    Quote Originally Posted by PsychoNuke View Post
    Both buff and debuff is available to all Tainted weapons, you can switch between them using the craft inventory. Takes 2 mins and 10k gold each try.
    Debuffs don't apply to boss irrespective of they pick it or not, and I guess mobs are too smart to pick it up.

    On the pvp side I agree that insta-kill should not apply to players. As per Vroom the debuff pack is dropped around enemy. Its totally up to them if they want to pick up, unless you axe pull them to it . If your own team picks it up then its just friendly fire, lol.
    He is updating the aesthetics of the pack it will then tell players what kind of buff/debuff is dropped more clearly with a overhead text. I think players will have intellect equal to mobs now and wont pick the packs at all xD
    I wasn't trying to say the mobs and bosses will literally. Go walk to the packs and Pick up the packs. I was trying to say, when they go near the packs as i leash/taunt them or use axe they don't pick it up at all.

    Also, i'm pretty sure every player in the game knows mobs & bosses won't go in harms way unless leashed/taunted.

    And this isn't friendly fire. This is a bug. I don't think the weapon is intended to work like this against the players themselves when you payed alot for it. Especially, since the debuffs are so powerful, like for example the 50% armor reduction...that is gonna really bite a teammate in pvp Guild battle grounds.

    Also, Especially since there's clashes that go on all the time in pvp guild battle grounds.

    And there's two different Separate. types of tainted weapons for each class, one that buffs and the other that debuffs. Please go on the game and check the auction house.
    Last edited by Flamesofanger; 02-15-2018 at 10:20 AM.

  2. The Following User Says Thank You to Flamesofanger For This Useful Post:


  3. #2
    Blogger PsychoNuke's Avatar
    Join Date
    Oct 2017
    Location
    Somewhere beyond and between here and nowhere...
    Posts
    1,010
    Thanks Thanks Given 
    100
    Thanks Thanks Received 
    327
    Thanked in
    209 Posts

    Default

    Quote Originally Posted by Flamesofanger View Post
    I wasn't trying to say the mobs and bosses will literally. Go walk to the packs and Pick up the packs. I was trying to say, when they go near the packs as i leash/taunt them or use axe they don't pick it up at all.
    I am happy that you didn't use colorful fonts to the reply. Anyway, as per the proc on weapon it states that "Debuff does not apply on boss". I will try to reproduce your bug on mobs. Ty for clarity.

    Quote Originally Posted by Flamesofanger View Post
    Also, i'm pretty sure every player in the game knows mobs & bosses won't go in harms way unless leashed/taunted.
    May be its hard for you to comprehend the humour in my post, but its alright.

    Quote Originally Posted by Flamesofanger View Post
    And this isn't friendly fire. This is a bug. I don't think the weapon is intended to work like this against the players themselves when you payed alot for it. Especially, since the debuffs are so powerful, like for example the 50% armor reduction...that is gonna really bite a teammate in pvp Guild battle grounds.

    Also, Especially since there's clashes that go on all the time in pvp guild battle grounds.
    I am not sure if debuffs are intended to work only for the opposite team, because buffs works for all players irrespective. I will leave it to the devs to respond.

    Quote Originally Posted by Flamesofanger View Post
    And there's two different Separate. types of tainted weapons for each class, one that buffs and the other that debuffs. Please go on the game and check the auction house.
    Please go to your crafting inventory and use the Tainted Weapon crafting option to switch buffs/debuff before you quote me wrong. Some weapons are dropped with buff and some are with debuffs, hence you see both on CS. If you refer to my main post I said:

    Quote Originally Posted by PsychoNuke View Post
    Both buff and debuff is available to all Tainted weapons, you can switch between them using the craft inventory. Takes 2 mins and 10k gold each try.
    "Asks me to check the weapon in CS,.. I put them in CS" :Thug Life: - JK (it's humour)
    Retired
    Tired of Dead Guilds & Offline FL? Click Here!

Similar Threads

  1. Devs Buff Tainted weapons proc? (PvP) *suggestion*
    By Terrorshock1 in forum AL General Discussion
    Replies: 30
    Last Post: 03-07-2018, 10:08 PM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •