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  1.   Click here to go to the next Dev post in this thread.   #1
    Spacetime Studios Dev TzatOps's Avatar
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    Default 2018-05-18 Content Update (252847)

    + Buffed Warrior's Iron Blood skill to include bonus health and dodge at higher levels.
    + Increased the base damage for Ranger characters by 25%.
    + Increased effectiveness of Ranger's Armor Shredder, Rabid Bite and Rage Tonic.
    + Elite Mage Cave bow weapon proc pool area of effect is now 50% smaller.
    + Enchantress Heal is now effective in countering elite weapon proc effects.
    + Small increase in damage for the Level 105 Elite Talon.
    + Small increase in proc chance for Volta's dagger.
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    Senior Member SillyJuan's Avatar
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    Awesome, looking forward to testing out my fox.


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    Lol ithink fox is now the best use in low lvls pvp

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    You shouldve nerf bears rage skill. Almost low lvl pvp own by bears

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    Senior Member Dolloway's Avatar
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    Quote Originally Posted by TzatOps View Post
    + Buffed Warrior's Iron Blood skill to include bonus health and dodge at higher levels.
    + Increased the base damage for Ranger characters by 25%.
    + Increased effectiveness of Ranger's Armor Shredder, Rabid Bite and Rage Tonic.
    + Elite Mage Cave bow weapon proc pool area of effect is now 50% smaller.
    + Small increase in damage for the Level 105 Elite Talon.
    + Small increase in proc chance for Volta's dagger.
    This is good.

    Quote Originally Posted by TzatOps View Post
    + Enchantress Heal is now effective in countering elite weapon proc effects.
    This is bad. Now the bow proc is utterly useless since mages can just heal out of it easily. What's the point of the proc if it won't do anything for you because it will be countered in less than a second by heal?

    Mages were already at the top of the food chain before this update. Now it's clear to me that mages are the best class by far after this update since they can heal all procs. No other class can do that. Now str mages can heal bear's procs and kill them, while the bear struggles to land one hit on the mage with all the debuff.

    What made the bow unique and viable was that it could slow a mage down in combat and that's when you would go in for the kill. Now that mages can heal out of all procs, and due to the fact that bird has no crowd control abilities like a bear's beckon, there's no great time to go in for a nuke anymore.

    I would rather have had mage's speed boost given back to them if you wanted to buff mages again (even though I feel they don't need a buff. And I have a level 105 Mage myself).

  7.   Click here to go to the next Dev post in this thread.   #6
    Design Department Cinco's Avatar
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    Switching the speed boost for the ability to heal out of the proc effect isn't one of the choices. There's enough negative feedback on the impact of the speed to keep it off the table.

    If the bow proc is now truly and utterly without any conceivable use whatsoever as a result of Mages being able to heal out of the burn (like they can from other debuffs), I will revert the change.

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    Blogger Buchmeister's Avatar
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    Can they heal others out of the proc?

  9.   Click here to go to the next Dev post in this thread.   #8
    Design Department Cinco's Avatar
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    Quote Originally Posted by Buchmeister View Post
    Can they heal others out of the proc?
    Yes.


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    Quote Originally Posted by Cinco View Post
    Yes.


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    If you’re focusing on team play, wouldn’t it be better if mages only healed themselves out of a proc so they’re a little more balanced?

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    Tournament & Ladder Leader XghostzX's Avatar
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    Quote Originally Posted by Buchmeister View Post
    If you’re focusing on team play, wouldn’t it be better if mages only healed themselves out of a proc so they’re a little more balanced?
    As previously mentioned, I think a potential solution to the problem would be:

    Allow mages to EITHER heal the slow effect OR the debuff, but not both. If players are concerned by the OPness of the bird's proc, I think this would be the best way to compensate.

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    Senior Member Dolloway's Avatar
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    Quote Originally Posted by Cinco View Post
    Switching the speed boost for the ability to heal out of the proc effect isn't one of the choices. There's enough negative feedback on the impact of the speed to keep it off the table.

    If the bow proc is now truly and utterly without any conceivable use whatsoever as a result of Mages being able to heal out of the burn (like they can from other debuffs), I will revert the change.

    Thoughts? Comments?
    I'd appreciate it if you could revert the changes. Before the update, no class could heal out of procs. This made ffa very competitive for all classes and team types (bear/bird vs mage/bird, bird/rhino vs. bear/mage, etc.). But now that only mages can heal out of all procs, you absolutely need a mage on your team to win a game. I've been playing ffa and the games are so lopsided now when you're fighting a mage and don't have a mage on your team as well. We need something to tone it down so that team battles aren't so lopsided, so I'd recommend reverting the change.

    EDIT:
    I'll give you another example so I can clarify further and you can better see where I'm coming from.
    Bow Mage vs Bow Bird - why is it that mage has the advantage over a bird when using bows? The mage can heal out of the burn effect while the bird cannot and is a sitting duck waiting to die in the pool. In theory, birds should have the biggest advantage when equipping Dex gear. Mage can be good, but it should not be better suited for dex gear than a bird, overall at least.
    Last edited by Dolloway; 05-18-2018 at 01:14 PM.

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  14.   Click here to go to the next Dev post in this thread.   #12
    Design Department Cinco's Avatar
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    Quote Originally Posted by Dolloway View Post
    I'd appreciate it if you could revert the changes. Before the update, no class could heal out of procs. This made ffa very competitive for all classes and team types (bear/bird vs mage/bird, bird/rhino vs. bear/mage, etc.). But now that only mages can heal out of all procs, you absolutely need a mage on your team to win a game. I've been playing ffa and the games are so lopsided now when you're fighting a mage and don't have a mage on your team as well. We need something to tone it down so that team battles aren't so lopsided, so I'd recommend reverting the change.

    EDIT:
    I'll give you another example so I can clarify further and you can better see where I'm coming from.
    Bow Mage vs Bow Bird - why is it that mage has the advantage over a bird when using bows? The mage can heal out of the burn effect while the bird cannot and is a sitting duck waiting to die in the pool. In theory, birds should have the biggest advantage when equipping Dex gear. Mage can be good, but it should not be better suited for dex gear than a bird, overall at least.
    Good feedback.

    Teams are the focus of my efforts. I will endeavor to keep that front and center in my responses.


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    Last edited by Cinco; 05-18-2018 at 01:35 PM.
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    Senior Member Waug's Avatar
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    Quote Originally Posted by Dolloway View Post

    EDIT:
    I'll give you another example so I can clarify further and you can better see where I'm coming from.
    Bow Mage vs Bow Bird - why is it that mage has the advantage over a bird when using bows? The mage can heal out of the burn effect while the bird cannot and is a sitting duck waiting to die in the pool. In theory, birds should have the biggest advantage when equipping Dex gear. Mage can be good, but it should not be better suited for dex gear than a bird, overall at least.
    It need different perspective too, when a pure int mage fight a bow mage, rip bow mage hence int prevail for mages rather than a bow so mages gonna prefer int set over bow set.

    As far as bow mage vs bow bird, those advantages gonna be always there as mages heal is far more superior In term of CD time and it's effectiveness against negative effects.
    Last edited by Waug; 05-18-2018 at 01:48 PM. Reason: Typing in a mobile is pain

  16.   Click here to go to the next Dev post in this thread.   #14
    Design Department Cinco's Avatar
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    Quote Originally Posted by Waug View Post
    It need different perspective too, when a pure int mage fight a bow mage, rip bow mage hence int prevail for mages rather than a bow so mages gonna prefer int set over bow set.

    As far as bow mage vs bow bird, those advantages gonna be always there as mages heal is far more superior In term of CD time and it's effusiveness against negative effects.
    1v1 feedback again. smh.
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    Quote Originally Posted by Cinco View Post
    1v1 feedback again. smh.


    It sounds like I'm taking about 1v1 but I always keep team play ffa in my mind. I personally don't enjoy 1v1 at all and that's for years now but -

    Balancing classes is the ONE & ONLY gateway to balanced teamplay, not just overwhelming it's just simply not possible to balance teamplay ffa effectively without balancing classes and if we balance classes the way it should be then by default team play ffa (I'll simply call it ffa) will get balanced, I'm not talking about perfect class balance cause that's not possible. Ppl talked about ffa game, and not to focus on 1v1 etc but they got over some simple facts-

    - If classes ain't balanced individually, ppl tends to play with OP class. The result, ffa is screwed because there always gonna be mostly op classes in the both teams, that just kept happening always, when pallies were op, it's mostly pallies vs pallies in both ctf and arena. This can't be stopped other than when occasionally guild like restoration host locked games and agree to use different classes. So the basic purpose itself is ruined.

    - Less activity in the arena, because some ppl tends to leave pvp if their favorite class is under powered.

    - We can't deny the fact that, it's mostly 1v1 goes in the arena, that's the base of PvP now & if that doesn't go well, we won't get much chance to conduct ffa sessions, that's fact.

    Dolloway talked about mages gonna be important for winning a match in a ffa, when in the history of PL (in fair situations) mage wasn't the decisive factor of wining if opponent team doens't have a mage? NEVER in the fair situations. THIS IS NOT THE PROBLEM, in a proper ffa, there should be all class and their role play, bear gonna play his role of tanking and crowd control, mage playing the role of healing /reving doing some aoe damage, and birds dealing damage and ks-es, IF ANY CLASS is not present there, they have a significant dis advantage if opponent team has that, this is the best ffa possible. THE PROBLEM ARISES when, a class become under powered (again I have to talk about class balance) then ppl gonna say, we don't need a weak bear in our team, we don't need a weak bird in our team. The past is full of such examples.

    Whatever strengthen 1v1, also strengthen ffa. Whatever ruins 1v1 also ruin ffa. Again we need to understand that perfect balance is not possible, that also shouldn't imply that a class should have pretty narrow to no chance of killing other classes.

    Again, Pure classes are best meant for a ffa, so when I talked about pure mage being better than bow mage, that favors ffa. If bow mages doesn't do well against int mage, we won't see much bow mage in a ffa.
    Last edited by Waug; 05-19-2018 at 02:47 AM.

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    Quote Originally Posted by Cinco View Post
    There's enough negative feedback
    In the history of pl mages have been one of the OP-est class for long, high concentration of mages as well than other classes, so there gonna be alot complain from mages if they are not op anymore.

    Hold up mages let me complete I'm gonna favour ya

    Birds don't need that mages can't heal bow proc given that this longbow has 13m range, given that it has adequate skill damage (idk it has or not because I don't have a set rn)
    Last edited by Waug; 05-18-2018 at 01:16 PM.

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    If the bow proced after a mage heals, they don't have heal for 3 seconds to remove it anyway... Movement speed advantage is an extremely nice advantage to have. Saying the boost is off the table for mages/int sets but procs that slow another players movement giving the same advantage of movement speed are ok don't make any sense to me. Alot of the "feedback" on the forums are coming from people that ran out, tried the same thing over and over.Then when it didn't work rather than trying something else, they came here and asked for the game to be changed to suit their playing style, or remove things that frustrated them...

    It would be nice in the future to see a day or 2 of feedback before drastic changes are made to gameplay, alot of this conversation took place during the day while many had school, or work in my case.
    Quote Originally Posted by Cinco View Post
    Switching the speed boost for the ability to heal out of the proc effect isn't one of the choices. There's enough negative feedback on the impact of the speed to keep it off the table.

    If the bow proc is now truly and utterly without any conceivable use whatsoever as a result of Mages being able to heal out of the burn (like they can from other debuffs), I will revert the change.

    Thoughts? Comments?
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    Last edited by Jilsponie; 05-21-2018 at 12:41 AM.

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    Forum Adept SuperGotenks's Avatar
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    Everyone: Mages and Rhinos rule Pvp!!!

    Cinco: Ay lets just allow them to heal out of procs


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  21.   Click here to go to the next Dev post in this thread.   #19
    Design Department Cinco's Avatar
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    Quote Originally Posted by SuperGotenks View Post
    Everyone: Mages and Rhinos rule Pvp!!!

    Cinco: Ay lets just allow them to heal out of procs


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    Do you play Pocket Legends?


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    Quote Originally Posted by Cinco View Post
    Do you play Pocket Legends?


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    All jokes aside, I know you're trying your hardest to balance things and I applaud you for it.
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