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  Click here to go to the first Dev post in this thread.   Thread: 6/6/18 | PREVIEW | 2x Hauntlet Coins, Expansion Scope, Ultimates Discussion

  1. #101
    Member Kaaziii's Avatar
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    Quote Originally Posted by Rauitri View Post
    A constant map is tedious, probably on the 1st week and everyone already has the technique in completing it with the most efficient strategy as you have already memorised it. The concept of graveyard and mausoleum being random and not stagnant is convenient - as every generated map seems to be filled with random path's that adds to the fun, it feel's like having multiple maps compared to 1 map.

    Example is like going to the cafeteria everyday, seeing the same food everytime will make you sick as there is no other option, being random exite's people as we are very curious being's. And being suprised by what food will be served. Same goes for the constant and random map.

    And like others said. Prevents boting to be at the same effiency everytime.

    Ty

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    Don’t obliterate this game had better rating and more players way before these random dungeons were introduced...I m not criticizing random dungeons, rather an addition of constant map won’t do no harm..


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  2. #102
    Member Ravisher's Avatar
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    is fast cap banner a mastery banner?


    CU's Officer

  3. #103
    Senior Member Shocan's Avatar
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    Quote Originally Posted by PsychoNuke View Post
    Banner will be awarded to people who will Reach level 71 within a specific timeframe.
    Oh good ;-; 15k plat is nothing to scoff at

  4. #104
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    Amazing good work haha

  5. #105
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    When will the shutdown ends pm me ty

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    Quote Originally Posted by Kaaziii View Post
    Don’t obliterate this game had better rating and more players way before these random dungeons were introduced...I m not criticizing random dungeons, rather an addition of constant map won’t do no harm..


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    You're delusional. Game didn't die cause of these maps, they actually attracted more people into farming. What if both graveyard and mausoleum were constants? Then game should have died since last year due to boredom of re-doing the same map for a year and a half.

    And yes, adding a constant map wouldn't do any harm. But my 1st post was to point out that making those already said changing dungeon's to a constant one wouldn't last long, as people would just master that map in just a couple of days and be bored rather than a changing dungeon wherein you meet up with new strategies to complete that specific layout.

    And it's a dungeon. Dungeons are built to be confusing, and have many way's to confuse anyone that dares to get the main treasure. Just like in real life, that have traps that literally change the path's or have multiple direction's that some lead to a dead end, same goes for implementing one in game, why change something that worked previously.

    Ty!

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  8. #107
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    I think yes... We need complete maus 6 to go festerfang map or I dont know xD


    Tapatalk kullanarak iPhone aracılığıyla gönderildi

  9. #108
    Member Kaaziii's Avatar
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    Quote Originally Posted by Rauitri View Post
    You're delusional. Game didn't die cause of these maps, they actually attracted more people into farming. What if both graveyard and mausoleum were constants? Then game should have died since last year due to boredom of re-doing the same map for a year and a half.

    And yes, adding a constant map wouldn't do any harm. But my 1st post was to point out that making those already said changing dungeon's to a constant one wouldn't last long, as people would just master that map in just a couple of days and be bored rather than a changing dungeon wherein you meet up with new strategies to complete that specific layout.

    And it's a dungeon. Dungeons are built to be confusing, and have many way's to confuse anyone that dares to get the main treasure. Just like in real life, that have traps that literally change the path's or have multiple direction's that some lead to a dead end, same goes for implementing one in game, why change something that worked previously.

    Ty!

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    Chill yourself, have a coffee and go over what i posted..You are taking this discussion to a different course..


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  10. #109
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    Stop drama guys pls
    We just share our idea to dev for making this game better, so keep calm and enjoy the game

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  11. #110
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    Nice

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  12. #111
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    Maybe AS is the hardest hitting skill and the ultimate implies a massive damg AS, that does sound boring. I wouldn't like to one shot things like R have been for a while -_-..not fair, zzzz boring....

    Its sarcastic if it didn't click.

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    I hope will be nice expansion =)

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    How can we get the Fast Cap Banner? Is there an event wherein a certain number of players who reached Level 71 in a specific given time will get the banner? It may become like egg event where players can get to leaderboard even without actually playing the game. I'm not saying I'm against of anything and I do not intend to create drama. I simply want to share some ideas. In case there will be an event like that, how about for killing mobs/bosses, give players some random drops of tokens that can be exchanged for xp points to a vendor only available for the event. Untradable xp points chest to differentiate it with Prince Levlar xp points chest. This idea is in view of players who don't have platinum to buy for auto xp points from the store but still hoping even just for a little chance to get the banner. Since we don't know yet if Prince Levlar is coming or not, and whether he be carrying xp chests which can be used by Level 61+. Just sharing my thoughts guys/gals, please don't get mad..and if I offended anyone it was not my intention. English is not my first language, so I may not be able to express my thoughts in the right manner so as not to offend anyone.

  15.   Click here to go to the next Dev post in this thread.   #114
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    Quote Originally Posted by Killnseason View Post
    Is there any information about this yet?
    Yes, yes there is

  16.   Click here to go to the next Dev post in this thread.   #115
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    Quote Originally Posted by Qfm AL View Post
    Is The ultimate skill will be usable for pvp? Because it OP skill. Hope it will disable )

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    As of now... not in pvp

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  18. #116
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    Quote Originally Posted by Lojack View Post
    As of now... not in pvp
    There is still hope!

    #makepvpgreatagain

  19. #117
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    Quote Originally Posted by thekragle View Post
    Any news on a new vanity creation system, i.e. the vanity shards hinted at in the past or a way to turn current items into vanities? Is this still a possibility?
    NO it is NOT

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    Quote Originally Posted by Lojack View Post
    As of now... not in pvp
    2nd and 3rd Rogue ultimates have no value at all. Nobody needs healing and mana in pve (except trolls).

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    Xp event plz

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    VANITY SHARDS @JUSTG can we get them or can y'all make them an event

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