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  Click here to go to the first Dev post in this thread.   Thread: Festerfang - Goals for next week!

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    Ahahaha..nice one.. But its arcane legends.. Not one piece.. Ahahaha..
    Quote Originally Posted by supersyan View Post
    Her's my suggestion - Add devil fruits into the game

    devil fruits are consumed fruits which can be used to cast extra ultimate skill. It can be dropped from locked crate or crafted and also can be directly bought as a pack of 5, 10, 20 or 40 platinum. Thank me later
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    Loving the content. Leveling was fun. Raid bosses are fun. Waiting for the Deep marsh now. Ty sts

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    Increase the time for banner 71! Many do not have all the time for this! Extend to 7 days (1 week)

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    Quote Originally Posted by Suplas View Post
    Increase the time for banner 71! Many do not have all the time for this! Extend to 7 days (1 week)
    That's what makes it special, it's for the real grinders!

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    Senior Member Shocan's Avatar
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    4500 tokens at 1 token per run plus the length of the map PLUS everyone wants to clear it... C'mon, really? When people get around that coin amount they'll just sell it for millions anyway if it's that much of a grind! Sure you could get lucky and get 75 20 murkstone kits but... C'mon. Also the expansion was definitely overhyped, not that "big". I still prefer the 61 cap expansion with the intro of maus. And like someone said about back stories, I agree. I also miss the pets that were on the side somewhere in the map, like Barkley! I hope the content that slowly releases is enormous, or else you can take away the biggest expansion ever, maybe biggest money grab, with current status and recent changes. Just my thoughts, take em of leave em

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    Forum Adept matthew (flash)'s Avatar
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    Mage ultimate useless can u change them ? Thanks

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Hey Arlorians!

    With Festerfang underway, I wanted to start accumulating feedback. Next week our focus is going to be on balance for the expansion content you've run so far.

    - The Gear that's been dropped
    - Difficulty of the content
    - Difficulty of bosses
    - Ultimate Abilities


    Currently known feelings
    - Ultimates are underwhelming (Is this all Ultimates? Mostly I've heard Ultimate Aimed Shot doesn't feel strong enough)


    Current Proposals
    Ultimate Aimed Shot: Min and Max damage widened. Compared to current live version, Min will be ~2.5x stronger, Max will be ~5.5x stronger
    - A similar increase will need to happen to Meteor Strike

    Please leave your feedback on this thread! These changes would be aimed at releasing next Thursday, July 5th.


    Note: We know skills are sometimes getting stuck and are working to solve it.
    Ultimates need a visual.......... The lack of a "visual" or some sort of "presence" seems/feels a bit "inadequate"..... I'm using the mage "Meteor Strike" ultimate but, where are the meteors/destruction?? Something seems "absent".... Just my opinion.....

    Inspect screen seems incomplete.....

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    = Lost in the middle of the ocean......

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    = Much more legible...... The color and the icons are desperately needed........... New inspect layout is great, it's just that "all white" is a design "no-no"..... Just my opinion......
    Last edited by Motherless_Child; 07-01-2018 at 11:55 AM.

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    Senior Member Abuze's Avatar
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    For everyone complaining about tokens wasn't there a same lack of tokens at the beginning of the mausoleum expan? What happened? More tokens available as the expan progressed. Same thing could be said for the current new currency. Besides you can gain a good amount of token just from crafting, dislike the crafting cost tho.

    Quote Originally Posted by aramachhangte View Post
    3)refuel: i appreciate the 100% mana ignore on skill..no comment about that.. But the 100% movespeed? Whats the point? Haste set gives 200% movespeed.. And why do i need to run 100% faster for 10 seconds..
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    This ult is quite useful for scenarios where you kill x amount of mobs and run to bosses. Not to mention that its an ult mostly for timed timers.

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    can warriors have a ultimate that does damage not multiply our str it kinda is unfair that we only get to multiply our str while rogue and mage do damage on one of their moves

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    Default Festerfang - Goals for next week!

    Quote Originally Posted by petedragon View Post
    can warriors have a ultimate that does damage not multiply our str it kinda is unfair that we only get to multiply our str while rogue and mage do damage on one of their moves
    Lol... have you ever tried reflective barrier? On boss is almost instakill (maybe 1% health remaining) is that not enough damage?

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Hey Arlorians!

    With Festerfang underway, I wanted to start accumulating feedback. Next week our focus is going to be on balance for the expansion content you've run so far.

    - The Gear that's been dropped
    - Difficulty of the content
    - Difficulty of bosses
    - Ultimate Abilities


    Currently known feelings
    - Ultimates are underwhelming (Is this all Ultimates? Mostly I've heard Ultimate Aimed Shot doesn't feel strong enough)


    Current Proposals
    Ultimate Aimed Shot: Min and Max damage widened. Compared to current live version, Min will be ~2.5x stronger, Max will be ~5.5x stronger
    - A similar increase will need to happen to Meteor Strike

    Please leave your feedback on this thread! These changes would be aimed at releasing next Thursday, July 5th.


    Note: We know skills are sometimes getting stuck and are working to solve it.
    XP combos....

    I'm just trying to fathom how relevant this XP combo system is when the mobs are still giving virtually "NO" XP...... I ran an entire swamp map and received "sub-par" XP...... Getting really tired of killing "salamanders" to complete the "shimmering crystal" quests.... Time for something new..... That's so "4 years" ago......

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    The meteor ultimate is very underwhelming. Pet Comet's meteor AA has a more devastating effect, I know this because I use both in festerfang swamp map. Also you don't even notice meteor ultimate hitting, visuals need tinkering. Thank you.

    P.S my hieroglyphics isn't that strong. Please revert text back to English
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    Last edited by Tuhguhbuhbuh; 07-01-2018 at 07:58 PM.

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  17. #33
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    Please extend the time to get the special banner to 10 days from 5 days.

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    The new daily "festerfang relics - acquire 6 festrefang relics ' isn't properly working propeprly only partial. when opening relics it doesn't working and if any party member opens it doesn't working.

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    Mage grand protection doesn't feel grand at all

    ign Battling /irg /answer
    Custom banner 4m pm me ⌥[▉▉▉▉▉▉▉▍ ]⚠
     
     
     
     
     
     
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    The meteor ultimate is meh but the fact that there is no "meteor" animation is a real bummer

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    The mage shield ultimate is better than I expected.... Really came in handy when I was in the swamp and I was about to get "ganged" by 3 of those oversized gators..... I will pass on the other 2 mage ultimates. The ultimates seem to take awhile to fill and they reset when you leave maps, so if they are "half full" when you leave a map, it will reset.... Would be better if the "gauge" never resets......

    Ran with a couple rogues.... I really like that speed boost from the rogue's ultimate...... I finally know what it feels like to "GO REAL FAST"..... Kinda like it.... Got me thinking about "a need 4 speed" now... LOL!!!!!!!!!!!!!!!!

    Ran with a warrior who used that "reflective barrier" ultimate..... OMG, PRO!!!!!! Now "That's" an "ULTIMATE"!!!!!!!!!!

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  22.   Click here to go to the next Dev post in this thread.   #38
    Spacetime Studios Dev VROOMIGoRealFast's Avatar
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    Quote Originally Posted by Tuhguhbuhbuh View Post
    P.S my hieroglyphics isn't that strong. Please revert text back to English
    Name:  image.jpeg
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    Using my special Hieroglyph magic I can see 2 sets of UI overlapping. One that goes Invite > Send > Join > Message. The other goes Send > Join > Message.

    I'm trying to look into this one, but I'm unable to get a case where the Inspect button does not appear for a player. Do know if there are any certain circumstances going on that you can't inspect someone?
    | | | |

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    Quote Originally Posted by VROOMIGoRealFast View Post
    Using my special Hieroglyph magic I can see 2 sets of UI overlapping. One that goes Invite > Send > Join > Message. The other goes Send > Join > Message.

    I'm trying to look into this one, but I'm unable to get a case where the Inspect button does not appear for a player. Do know if there are any certain circumstances going on that you can't inspect someone?
    Vroom, it looks like this only happens for me when I am in a party. That's when there is overlapping. Join a party and see if it glitches on you then.

  25.   Click here to go to the next Dev post in this thread.   #40
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    Quote Originally Posted by thekragle View Post
    Vroom, it looks like this only happens for me when I am in a party. That's when there is overlapping. Join a party and see if it glitches on you then.
    Tried being in a party, and I can see places in the logic where this could potentially break, but I'm unable to reproduce the situation I'm seeing in the screenshot (specially I always have Inspect as an available option). What this currently means is that I can do something to fix it, but I won't actually know if it's fixed =P
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