Quote Originally Posted by VROOMIGoRealFast View Post
The increased basic attack damage, as some mentioned, was meant to be the counter to lower skill damage and armor. Previously bows were the king and no one used daggers unless they had broken procs. It sounds like you're saying the increased skill damage is greater than the increase in basic attack damage. We can look at this and keep it in mind, just want to verify a few things.

1) Is it just the Skill Damage increase compared to the Basic Attack increase that you feel isn't balanced?

Yes, higher basic damage that only affects one mob does not make up for slightly lower basic damage that affects multiple mobs. Add to that, lower skill damage as well!!
Part of this is psychological. If damage was reflected differently on the stat screen more players would use bow. We simply look at a rogue with daggers and see 3500 damage and then look at a rogue with a bow and see 2500 damage and assume daggers are better. Remember that stats and vanities are a huge driving point as to what to use or wear. It's all about the bling sometimes.
I will say one of the best bows post lvl 57 was the dusk bow because its proc allowed us to hit multiple mobs. That was an awesome feature that helped bows.

2) Does the lack of armor contribute to this feeling of daggers being the best? (The armor is a counter to the lack of range, but maybe this needs to be tuned down some)

This makes a difference, but not a huge difference. However it is just one more thing a player sees higher on thier stats page and says "hmm, daggers are better due to higher armor".

3) Is this a PvP only thing or does the feeling exist in PvE as well?

Armor is a big necessity, as well as skill damage in pvp, so it's crazy to think you can rely on basic damage to help you in pvp, which is the only thing bows have going for them.
See my answers in Vroom's text above.